I do not want to make 10 threads for 10 different things... Misc I need at least two weekends per release. I am Dev+ and I spend a lot of time in game, yet I have not done so many things. On Wednesday I got money to buy lot. On Thursday I got money for house and some reagents. On Friday I was decorating. It takes time to build maze, but anyone who wants to decorate their house needs time to do it properly. On Saturday I was able to get some equipment, I was participating in some events, I even managed to practise bit for the tournament. I made my final deck 30 minutes before the first Bear Tavern Tournament On Sunday there were more events, I know I am supposed to test, but I like to play a bit. On Monday I was working... I did not have time to do walkthroughs of my mazes, take a look around new locations or replay quests... Combat - we should not lose our target when we use area spells like fireball or wall of fire... - there seems to be invisible roof in Castle basement arena. I casted many fireballs and walls on it instead of on my opponent. - I would like minidecks- something between locked cards and randomised decks... e.g. position 11 would be locked potion, 2-4 were attack spells, 6-7 healing spells and 8-9 were other glyphs (rooting, gust, dodge, sprint...) I really want to always have some healing spell and some attack spell in my hand... So I would like to split my deck to smaller decks with new cards alternating which one they populate. - there was some sort of lag for me... when I rooted soemone they were quite far from roots. And I often noticed that people were far from me so I could not shoot them with bow, yet they wwere close enough to attack me with polearms, it was next to impossible to keep correct distance when I could fire without getting hit. - critical damage was still rather high, while minimal damage was too low (I want to do at least 1 damage with bow, unless my opponent uses defense skill). - also when someone starts attack they should not be able to hit if we get far enough, behind an obstacle. My biggest issue with combat is that animation is not matching what is happening, I see people miss me by long distance and yet I am hit and stunned or knocked. On the other hand I see people next to me and I am unable to hit them. Or I use flame fist and see it hit and then disappear (without them using purify or douse...) Other NPCs sometimes seemed to regenerate a lot, they also teleported quite often, that was really annoying. Camera seemed bit bugged and not intuitive, it is also quite hard to look around in combat. It was extremely hard to get arrows. We need more merchants giving them away. We need option to transfer gold directly between players. The selling value being at 50% of item value and 25% of buying value is too much. Sometimes (e.g. Castle Arena) I was unable to heal my elemental. I was able to order him to attack itself...though he did not react.