I noticed a substantial drop in Rapid Fire damage in PvP. Is it a bug or was it intended? I didn't find any info in the patch notes.
But usually all those nerfs were documented, and it has been left untouched for a little bit now hasn't it? Is the difference only noticeable in PvP? When is your previous comparable point? And was it against the same enemy or could it be possible that the setup of the enemies changed between both benchmarks? Would be weird to have a ninja nerf only for that one specific skill especially since Chris didn't seem to be looking into combat much!
Basically I noticed a steep loss in damage, but only in PvP. It's very noticeable especially compared to other skills which used to do way less damage than Rapid Fire. It seems to be independent of the enemy. Unless it's a crit, it barely does any damage to players now. Unfortunately, I never really measured PvP damage before, so I don't have numbers to compare.
Seemingly the other ranged skills are doing the same kind of damage... even auto attack is still doing some good hits.