1) When users are building dungeons - they don't exactly care where the pieces come from originally - instead we need descriptive terms which lets us know which piece is which. Where it is from is trivia which could be in the tooltip text - but not in the name. Having info like "City" or "Village" or "Row" only confuses the user as to which piece this is. Most have not seen all of these basement assets. This since those are associated with other parts/limits of the housing system. "Stone Dungeon Room" and the NxN suffice. 2) Which for the "4x6" is extra important since the unique factor is all the small rooms. Where something like City says nothing about how it looks like. While Stone Dungeon Room -Cellar 10 chamber complex [4x6]or Enfilade if you want to be fancy (https://en.wikipedia.org/wiki/Enfilade_(architecture)) Stone Dungeon Room -Cellar 10 chamber Enfilade[4x6]says soooo much more about what it is. 3) Consider renaming the Antechambers - these will be used in many situations where they will not be vestibules thus making it counter intuitive. If I use a Stone 3x3, I get the exact same look and feel as the so called antechamber of 2x1 and 3x1 - the only difference is the sizes and the number of doorways. Also, if the 1x1 and 3x3 are not cellars, then there is no reason for these to be cellars either Suggestion, name them as if they are in the same series as the 1x1 and 3x3, since that is what they are so they sort next to eachother in our inventory Stone Dungeon Room [2x1] 2 Connections Stone Dungeon Room [3x1] 2 Connections 4) The City has the designation 4x6, which given the default entrance would give that axis are Length then Width. But... With the antechamber 2x1 and 3x1 it is clearly the other way around, width first and then Length in the default configuration ...so which is it? Either you should have 6x4 and 2x1 3x1 or 4x6 and 1x2 1x3 where I think the prevalent one would be LxWxH 5) Having the [1 Story] is redundant as it is the default. It is only useful when it deviates from the norm, as in the [2 Story] which then becomes better to have in the text without the brackets [] For example Stone Dungeon Room - Village Lot Cellar [2x2] Stone Dungeon Room - Village Lot Cellar 2-Story [2x2]However given the point in 4), then if you make up your minds about using LxWxH then it is easy to have the third dimension in the naming convention as well With the third dimension only being used when more than 1. Which gives the suggestion as: Stone Dungeon Room - Village Lot Cellar [2x2] Stone Dungeon Room - Village Lot Cellar [2x2x2]6) The "Stone Dungeon Hall" already has an established L T X, would be nice if that could be used for "Stone Dungeon Room" as well. Would be great if we could have a letter for dead end/1 Connection, like Q. Would be even greater if the 'straight' wouldn't sort completely differently and be known as I instead. 7) Hard to see but I think that you are using soft brackets/parenthesis for the Stone Dungeon Room (3x3) but for the new pieces it seems like you are using hard brackets [] for sorting purposes in our inventory - and more importantly in the cycling interface of the crossed hammers - please make this consistent. 8) So if we take all of the above points into account the full suggestion with, removing redundant info from names, LxWxH, keep existing format from existing pieces, etc. Already existing which sets the style Stone Dungeon Room (3x3) Adding the new pieces Stone Dungeon Room [1x2] 1 Connection Stone Dungeon Room [1x2] 2 Connections Stone Dungeon Room [1x3] 2 Connections Stone Dungeon Room [2x2] 1 Connection Stone Dungeon Room [2x2x2] 1 Connection (don't know how many connections but guessing 1) Stone Dungeon Room [4x6] 2 Connections Or if we could move over to the Intersection letters and soft brackets Stone Dungeon Room (1x2) Intersection Q Stone Dungeon Room (1x2) Intersection I Stone Dungeon Room (1x3) Intersection I Stone Dungeon Room (2x2) Intersection Q Stone Dungeon Room (2x2x2) Intersection Q Stone Dungeon Room (4x6) 10 Chamber Enfilade Intersection L Which gives us the info we need, like the difference between an I vs L intersection which both could be considered "2 Connections". Then in the tooltip flavor text you can put in all of the Cellar and City/Village/Row you want. Spoiler Flashback from 2019 https://www.shroudoftheavatar.com/forum/index.php?threads/spoon’s-dungeon-feedback-suggestions-wishlist-mega-topic.153912/#post-1226753 Which would have rendered them as Stone Dungeon Room (1x2) Q Shape Stone Dungeon Room (1x2) I Shape Stone Dungeon Room (1x3) I Shape Stone Dungeon Room (2x2) Q Shape Stone Dungeon Room (2x2x2) Q Shape Stone Dungeon Room (4x6) L Shape - 10 Chamber Enfilade