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Resolute - the Crafting Supplies Merchant Bledig deCani fails to load

Discussion in 'Critical Issues (Blockers, Performance, Crashes)' started by Daenerys Targaryen, Oct 26, 2017.

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  1. Mischievous Dragon

    Mischievous Dragon Riparian Reaper

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    10/26/2017 2:41 PM
    Title: Resolute - the Crafting Supplies Merchant Bledig deCani fails to load
    Reproduction Rate: 4/4
    Blocker? Partially (you can buy goods from another Crafting Supplies Merchant, instead)
    Details:
    The Crafting Supplies Merchant Bledig deCani fails to load upon entering the scene in the Multiplayer Online Mode.
    • You are unable to interact with him
    • He shows up as tripled (his 3d model is tripled)
    • His nameplate is missing
    Things tried:
    • Restart the client
    • Restart the pc
    A workaround:
    • Visit the Crafting Vendor Chip Leland in Ardoris, instead
    output_log:
    Code:
    Initialize engine version: 5.6.4p1 (e67c4b7007d5)
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 11.0 [level 11.0]
        Renderer: Radeon(TM) RX 460 Graphics (ID=0x67ef)
        Vendor:   ATI
        VRAM:     4039 MB
        Driver:   22.19.676.4
    Begin MonoManager ReloadAssembly
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween43.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween43.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween46.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween46.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween50.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween50.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Hayate.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Hayate.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DiscordUnity.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DiscordUnity.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\websocket-sharp.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\websocket-sharp.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.CJK.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.CJK.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Other.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Other.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Rare.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Rare.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.West.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\LibTessDotNet.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\LibTessDotNet.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MouseLibWin.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MouseLibWin.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\ProMouseDll.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\ProMouseDll.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\TextMeshPro.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\TextMeshPro.dll into Unity Child Domain
    - Completed reload, in  0.146 seconds
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.dll (this message is harmless)
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.Xml.dll (this message is harmless)
    Shader 'UI/Default Font': fallback shader 'UI/Default' not found
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'UI/Default Font' - Setting to default shader.
    Shader 'Nature/Terrain/Diffuse': fallback shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'BaseMapShader' shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
    Shader 'Nature/Terrain/Specular': fallback shader 'Nature/Terrain/Diffuse' not found
    Shader 'Nature/Terrain/Specular': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' not found
    Shader 'Nature/Terrain/Specular': dependency 'BaseMapShader' shader 'Hidden/TerrainEngine/Splatmap/Specular-Base' not found
    Shader 'Nature/Terrain/Standard': fallback shader 'Nature/Terrain/Diffuse' not found
    Shader 'Nature/Terrain/Standard': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' not found
    Shader 'Nature/Terrain/Standard': dependency 'BaseMapShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' not found
    <RI> Initializing input.
    
    <RI> Input initialized.
    
    desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
    <RI> Initialized touch support.
    
    UnloadTime: 1.843164 ms
    GameManagerSceneObject.Awake. 10/26/2017 2:07:20 PM
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libc
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libc
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libc
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.Configuration.dll (this message is harmless)
    SystemInfo, graphicsDeviceName=Radeon(TM) RX 460 Graphics, graphicsMemorySize=4039, graphicsDeviceType=Direct3D11, operatingSystem=Windows 7 Service Pack 1 (6.1.7601) 64bit, processorCount=8, processorType=Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, systemMemorySize=12244
    SotA.EarlyAccess.QA.Win.64.582.Date.10.25.17, LocalTime=10/26/2017 2:07:22 PM, Patch=mockatalishious-limt5
    LanguageManager: Setting Language=English, Partner=None
    PreviousApplicationExit status=crash, Scene=Novia_R6_City_Resolute, pos=(-31.582, 78.761, -204.389), PlayerName=ELENE_SALI systemMemorySize=12244
    Pathfinding: Init
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/RzChromaSDK64
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\RzChromaSDK64
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/RzChromaSDK64
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libRzChromaSDK64
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libRzChromaSDK64
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libRzChromaSDK64
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/RzChromaSDK64
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\RzChromaSDK64
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/RzChromaSDK64
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libRzChromaSDK64
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libRzChromaSDK64
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libRzChromaSDK64
    Steam Initialized: True
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Mono.Security.dll (this message is harmless)
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Boo.Lang.dll (this message is harmless)
    AI Behaviors Preloaded
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    NetworkingPeer: Connecting to "208.81.240.54:5055"
    PhotonNetwork: StatusChange Connect, State=Connecting
    Network storage reset
    PhotonNetwork: StatusChange EncryptionEstablished, State=Connected
    IncomingMessages, Total=1, NumPlayers=1, SceneId=DemoStartupScene
    AuthenticateResponse: Ok, Position=0
    OnAuthenticateComplete: Ok
    Network storage reset
    The referenced script on this Behaviour is missing!
    (Filename:  Line: 1515)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
    (Filename:  Line: 1744)
    
    0 : 579a22a4abb71901309790de
    Found character: Elene Sali
    Knowledge: Loaded 63 flags
    Loading scene: Novia_R6_City_Resolute
    PushLevel: Added level Novia_R6_City_Resolute, spawnPoint:, hex:5046,5081
    AsyncLoadSequence begin. SceneToLoad: Novia_R6_City_Resolute:
    2:13:10 PM: Loading Scene...
    Shader 'Legacy Shaders/Transparent/Diffuse': fallback shader 'Legacy Shaders/Transparent/VertexLit' not found
    Shader 'Legacy Shaders/DoubleSided/Transparent/Diffuse': fallback shader 'Transparent/VertexLit' not found
    Shader 'Transparent/Prepass Alpha - No Alpha Sample': fallback shader 'Transparent/VertexLit' not found
    Shader 'Legacy Shaders/Reflective/Diffuse': fallback shader 'Legacy Shaders/Reflective/VertexLit' not found
    Shader 'Legacy Shaders/Transparent/Diffuse': fallback shader 'Legacy Shaders/Transparent/VertexLit' not found
    Shader 'Legacy Shaders/Reflective/Bumped Specular': fallback shader 'Legacy Shaders/Reflective/Bumped Diffuse' not found
    Shader 'Legacy Shaders/Transparent/Specular': fallback shader 'Legacy Shaders/Transparent/VertexLit' not found
    Shader 'Transparent/Bumped Specular': fallback shader 'Transparent/VertexLit' not found
    Shader 'Legacy Shaders/Transparent/Bumped Specular': fallback shader 'Legacy Shaders/Transparent/VertexLit' not found
    2:13:12 PM: Level load loop started.
    Unloading 5 Unused Serialized files (Serialized files now loaded: 50)
    Pathfinding: Load UnLoaded
    UnloadTime: 20.684601 ms
    GameManagerSceneObject.Awake. 10/26/2017 2:13:18 PM
    NavMeshLoadTime SceneId=Novia_R6_City_Resolute , Time=0.4413757
    Pathfinding: Load Loaded
    Camera: CameraRig_Universal (CameraController)
    GfxDevice: creating device client; threaded=1
    
    Unloading 124438 unused Assets to reduce memory usage. Loaded Objects now: 336149.
    Total: 991.151245 ms (FindLiveObjects: 28.479689 ms CreateObjectMapping: 34.586861 ms MarkObjects: 468.044922 ms  DeleteObjects: 460.038605 ms)
    
    GC.Collect() took 0.1 seconds
    2:13:24 PM: Level loaded.
    2:13:24 PM: Scenario init completed. Scenario:
    Checksum for Novia_R6_City_Resolute: 1297493638
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.54:5056"
    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
    OpAuthenticate: Requesting authentication on game server for UserId=52f7725338ca2237c83cbfd4
    PhotonNetwork: StatusChange QueueOutgoingAcksWarning, State=Joined
    NetworkPerformance: QueueOutgoingAcksWarning, Incoming=50,Outgoing=0,MaxIncoming=3,fps=0.0,NumPlayers=1,SceneId=Novia_R6_City_Resolute,Room=99c5ae86-601b-4c95-8690-35e4e5f2bfeb
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    PhotonNetwork: StatusChange QueueIncomingReliableWarning, State=Joined
    NetworkPerformance: QueueIncomingReliableWarning, Incoming=100,Outgoing=40,MaxIncoming=3,fps=0.0,NumPlayers=1,SceneId=Novia_R6_City_Resolute,Room=99c5ae86-601b-4c95-8690-35e4e5f2bfeb
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    PhotonNetwork: StatusChange QueueOutgoingAcksWarning, State=Joined
    NetworkPerformance: QueueOutgoingAcksWarning, Incoming=160,Outgoing=40,MaxIncoming=3,fps=0.0,NumPlayers=1,SceneId=Novia_R6_City_Resolute,Room=99c5ae86-601b-4c95-8690-35e4e5f2bfeb
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Can't add component 'Rigidbody' to Commoner_Norgard_M03(Clone) because such a component is already added to the game object!
    NullReferenceException: Object reference not set to an instance of an object
      at NPCController.Awake () [0x00000] in <filename unknown>:0
    UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
    UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
    NetworkingPeer:DoInstantiate(DataBuffer, PhotonPlayer, GameObject)
    NetworkingPeer:Lite.LiteGameInterface_client.IEvent.Custom(Int32, PunEvent, DataBuffer)
    Lite.LiteGameInterface_client:RcvEvent(IEvent, PortMessage)
    OutgoingMessageQueue:RcvEvent(IEvent, PortMessage)
    NetworkingPeer:OnEvent(EventData)
    ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
    ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
    ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
    PhotonHandler:Update()
    (Filename:  Line: -1)
    
    Can't add component 'Rigidbody' to Commoner_Norgard_M03(Clone) because such a component is already added to the game object!
    NullReferenceException: Object reference not set to an instance of an object
      at NPCController.Awake () [0x00000] in <filename unknown>:0
    UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
    UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
    NetworkingPeer:DoInstantiate(DataBuffer, PhotonPlayer, GameObject)
    NetworkingPeer:Lite.LiteGameInterface_client.IEvent.Custom(Int32, PunEvent, DataBuffer)
    Lite.LiteGameInterface_client:RcvEvent(IEvent, PortMessage)
    OutgoingMessageQueue:RcvEvent(IEvent, PortMessage)
    NetworkingPeer:OnEvent(EventData)
    ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
    ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
    ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
    PhotonHandler:Update()
    (Filename:  Line: -1)
    
    OutgoingMessageQueue: Send queue now has 100 items
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Can't add component 'Rigidbody' to Commoner_Norgard_M03(Clone) because such a component is already added to the game object!
    NullReferenceException: Object reference not set to an instance of an object
      at NPCController.Awake () [0x00000] in <filename unknown>:0
    UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
    UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
    NetworkingPeer:DoInstantiate(DataBuffer, PhotonPlayer, GameObject)
    NetworkingPeer:Lite.LiteGameInterface_client.IEvent.Custom(Int32, PunEvent, DataBuffer)
    Lite.LiteGameInterface_client:RcvEvent(IEvent, PortMessage)
    OutgoingMessageQueue:RcvEvent(IEvent, PortMessage)
    NetworkingPeer:OnEvent(EventData)
    ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
    ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
    ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
    PhotonHandler:Update()
    (Filename:  Line: -1)
    
    Can't add component 'Rigidbody' to Commoner_Norgard_M03(Clone) because such a component is already added to the game object!
    NullReferenceException: Object reference not set to an instance of an object
      at NPCController.Awake () [0x00000] in <filename unknown>:0
    UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
    UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
    NetworkingPeer:DoInstantiate(DataBuffer, PhotonPlayer, GameObject)
    NetworkingPeer:Lite.LiteGameInterface_client.IEvent.Custom(Int32, PunEvent, DataBuffer)
    Lite.LiteGameInterface_client:RcvEvent(IEvent, PortMessage)
    OutgoingMessageQueue:RcvEvent(IEvent, PortMessage)
    NetworkingPeer:OnEvent(EventData)
    ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
    ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
    ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
    PhotonHandler:Update()
    (Filename:  Line: -1)
    
    2:13:32 PM: Started NPC Spawn...
    2:13:33 PM: Equipping Avatars...
    GroupServer: OnStatusChanged:Connect
    SceneServer: OnStatusChanged:Connect
    Can't add component 'Rigidbody' to Commoner_Norgard_M03(Clone) because such a component is already added to the game object!
    NullReferenceException: Object reference not set to an instance of an object
      at NPCController.Awake () [0x00000] in <filename unknown>:0
    UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
    UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
    NetworkingPeer:DoInstantiate(DataBuffer, PhotonPlayer, GameObject)
    PhotonNetwork:InstantiateSceneObject(String, Vector3, Quaternion, Int32, Object[], Action`1)
    PhotonNetwork:InstantiateSceneObject(String, String, Vector3, Quaternion, Int32, Object[], Action`1)
    <Spawn>c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
    (Filename:  Line: -1)
    
    GroupServer: OnStatusChanged:EncryptionEstablished
    SceneServer: OnStatusChanged:EncryptionEstablished
    Can't add component 'Rigidbody' to Commoner_Norgard_M03(Clone) because such a component is already added to the game object!
    NullReferenceException: Object reference not set to an instance of an object
      at NPCController.Awake () [0x00000] in <filename unknown>:0
    UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
    UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
    NetworkingPeer:DoInstantiate(DataBuffer, PhotonPlayer, GameObject)
    PhotonNetwork:InstantiateSceneObject(String, Vector3, Quaternion, Int32, Object[], Action`1)
    PhotonNetwork:InstantiateSceneObject(String, String, Vector3, Quaternion, Int32, Object[], Action`1)
    <Spawn>c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
    (Filename:  Line: -1)
    
    Requesting social lists...
    Receiving social lists...
    Starting Initializing Plots
    OutgoingMessageQueue: Send queue now has 200 items
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    OutgoingMessageQueue: Send queue now has 300 items
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    OutgoingMessageQueue: Send queue now has 400 items
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Entering chat channel: Guild/The Cult of Elene
    Finished receiving social lists
    OutgoingMessageQueue: Send queue now has 399 items
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    OutgoingMessageQueue: Send queue now has 400 items
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    EnterChatChannelResponse: Result = Ok, ChannelName = Guild/The Cult of Elene
    OutgoingMessageQueue: Send queue now has 396 items
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    GfxDevice: creating device client; threaded=1
    Spawning local player at (-31.582, 78.758, -204.389) using last known location. SnapToGround:True
    OutgoingMessageQueue: Send queue now has 270 items
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Local player equipment load time: 00.2 secs
    2:13:48 PM: Equipment load complete. Loop Counter:129
    2:13:50 PM: Waiting for LiteGameMessageQueue, Count:247
    OutgoingMessageQueue: Send queue now has 198 items
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Finished Initializing Plots
    2:13:56 PM: Finished waiting for LiteGameMessageQueue, Count:75
    QueuedOutgoingCommands: 0
    2:13:57 PM: Waiting for NPC Spawn
    2:13:57 PM: Finished NPC Spawn
    2:13:57 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=Novia_R6_City_Resolute, TimeToFadeIn=47.6, PreloadTime=2.8, SceneIOLoadTime=4.1, SceneUnloadTime=0.7, SceneActivateTime=6.4, JoinTime=9.8, DecoLoadTime=0.0, AvatarLoadTime=14.4, FinalizeLoadTime=9.4, RelatedInfo, PrefabLoadTime=5.3, ResourceLoadTime=11.3, GameManager=2.7, JoinDownloadTime=1.5, VideoMemory=4039, SystemMemory=12244, FirstTime=True
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    2:13:58 PM: Fading in...
    2:14:00 PM: AsyncLevelLoad Completed!
    Can not play a disabled audio source
    (Filename:  Line: 536)
    
    Can not play a disabled audio source
    (Filename:  Line: 536)
    
    Commoner_Norgard_M02(Clone)481704 can't move to goal, teleporting instead! ( Source == (44.367, 81.368, -210.841), Destination == (42.174, 81.368, -205.414), Transform == Schedule_Home_LateNight_Goal, PathPossible == True, Blocked == True, PathError == False ) | TYPE=UnityEngine.GameObject SCENE=Novia_R6_City_Resolute CONNECTION_STATUS=Connected-Joined
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Cat_Calico(Clone)484082 can't move to goal, teleporting instead! ( Source == (12.145, 77.385, -229.838), Destination == (44.934, 81.368, -205.853), Transform == Schedule_Home_Evening_Goal, PathPossible == True, Blocked == False, PathError == True ) | TYPE=UnityEngine.GameObject SCENE=Novia_R6_City_Resolute CONNECTION_STATUS=Connected-Joined
    Can not play a disabled audio source
    (Filename:  Line: 536)
    
    Wait time of 2 seconds exceeded for call to PersistenceService+<TakeLock>c__AnonStorey5. Rtt(variance): 189(10). Ms since last receive: 1965. Stats elapsed: 0sec.
    Longest delta between Send: 0ms Dispatch: 0ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 0 Dispatch: 0.
    TotalPacketBytes: 0 TotalCommandBytes: 0 TotalPacketCount: 0 TotalCommandsInPackets: 0
    TotalPacketBytes: 0 TotalCommandBytes: 0 TotalPacketCount: 0 TotalCommandsInPackets: 0
    Ping response time of 2 seconds exceeded. Rtt(variance): 189(10). Ms since last receive: 2152. Stats elapsed: 0sec.
    Longest delta between Send: 62ms Dispatch: 62ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 3 Dispatch: 3.
    TotalPacketBytes: 0 TotalCommandBytes: 0 TotalPacketCount: 0 TotalCommandsInPackets: 0
    TotalPacketBytes: 36 TotalCommandBytes: 0 TotalPacketCount: 3 TotalCommandsInPackets: 12
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Guard_F03_Norgard(Clone)484069 can't move to goal, teleporting instead! ( Source == (-32.153, 77.583, -255.391), Destination == (-47.466, 77.385, -261.438), Transform == Schedule_Work_Dusk_Goal, PathPossible == True, Blocked == True, PathError == False ) | TYPE=UnityEngine.GameObject SCENE=Novia_R6_City_Resolute CONNECTION_STATUS=Connected-Joined
    Ping received within response time of 2 seconds, end of congestion! Rtt(variance): 905(576). Ms since last receive: 15. Stats elapsed: 0sec.
    Longest delta between Send: 78ms Dispatch: 78ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 14 Dispatch: 18.
    TotalPacketBytes: 3915 TotalCommandBytes: 3423 TotalPacketCount: 41 TotalCommandsInPackets: 149
    TotalPacketBytes: 465 TotalCommandBytes: 345 TotalPacketCount: 10 TotalCommandsInPackets: 37
    Can not play a disabled audio source
    (Filename:  Line: 536)
    
    Can not play a disabled audio source
    (Filename:  Line: 536)
    
    Can not play a disabled audio source
    (Filename:  Line: 536)
    
    SyncLockManager: Performance, LockCount=29, for a 10 second period, Scene=Novia_R6_City_Resolute
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Commoner_Norgard_F01(Clone)484073 can't move to goal, teleporting instead! ( Source == (18.26, 81.394, -246.095), Destination == (25.792, 81.394, -250.634), Transform == Schedule_Home_Midnight_Goal, PathPossible == True, Blocked == True, PathError == False ) | TYPE=UnityEngine.GameObject SCENE=Novia_R6_City_Resolute CONNECTION_STATUS=Connected-Joined
    Can not play a disabled audio source
    (Filename:  Line: 536)
    
    Can not play a disabled audio source
    (Filename:  Line: 536)
    
    Kolmich Debug Module is not running. Make sure that there is an instance of the KGFDebug prefab in the current scene. Adding loggers in Awake() can cause problems, prefer to add loggers in Start().
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    KGFDebugGui in use. Calls OnGUI which is not performant!
    Can not play a disabled audio source
    (Filename:  Line: 536)
    
    Can not play a disabled audio source
    (Filename:  Line: 536)
    
    Network storage reset
    local player destroyed.
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.54:5055"
    SceneServer: OnStatusChanged:Disconnect
    PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
    AuthenticateResponse: Ok, Position=0
    OnAuthenticateComplete: Ok
    Network storage reset
    AsyncLoadSequence begin. SceneToLoad: DemoStartupScene:
    2:14:38 PM: Loading Scene...
    10
    2:14:39 PM: Level load loop started.
    Unloading 5 Unused Serialized files (Serialized files now loaded: 53)
    camera controller destroyed.
    Pathfinding: Load UnLoaded
    UnloadTime: 406.055176 ms
    GameManagerSceneObject.Awake. 10/26/2017 2:14:40 PM
    Pathfinding: Load Loaded
    Camera: CameraRig_OverworldDemo (CameraController)
    
    Unloading 35403 unused Assets to reduce memory usage. Loaded Objects now: 313638.
    Total: 1449.554932 ms (FindLiveObjects: 22.446226 ms CreateObjectMapping: 23.624758 ms MarkObjects: 564.489380 ms  DeleteObjects: 838.993896 ms)
    
    GC.Collect() took 0.1 seconds
    2:14:42 PM: Level loaded.
    2:14:42 PM: Scenario init completed. Scenario:
    Checksum for DemoStartupScene: 1655350473
    2:14:42 PM: login level loaded.
    QueuedOutgoingCommands: 0
    2:14:43 PM: Waiting for NPC Spawn
    2:14:43 PM: Finished NPC Spawn
    2:14:43 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=DemoStartupScene, TimeToFadeIn=4.3, PreloadTime=0.9, SceneIOLoadTime=0.0, SceneUnloadTime=0.8, SceneActivateTime=1.9, JoinTime=0.0, DecoLoadTime=0.0, AvatarLoadTime=0.0, FinalizeLoadTime=0.7, RelatedInfo, PrefabLoadTime=0.0, ResourceLoadTime=0.0, GameManager=0.1, JoinDownloadTime=0.0, VideoMemory=4039, SystemMemory=12244, FirstTime=False
    2:14:43 PM: Fading in...
    2:14:44 PM: AsyncLevelLoad Completed!
    GroupServer: OnStatusChanged:Disconnect
    0 : 579a22a4abb71901309790de
    Found character: Elene Sali
    Knowledge: Loaded 63 flags
    PhotonNetwork: StatusChange Disconnect, State=Disconnecting
    Network storage reset
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.54:5055"
    PhotonNetwork: StatusChange Connect, State=Connecting
    Network storage reset
    PhotonNetwork: StatusChange EncryptionEstablished, State=Connected
    IncomingMessages, Total=1, NumPlayers=1, SceneId=DemoStartupScene
    AuthenticateResponse: Ok, Position=0
    OnAuthenticateComplete: Ok
    Network storage reset
    0 : 579a22a4abb71901309790de
    Found character: Elene Sali
    Knowledge: Loaded 63 flags
    Loading scene: Novia_R6_City_Resolute
    PushLevel: Added level Novia_R6_City_Resolute, spawnPoint:, hex:5046,5081
    AsyncLoadSequence begin. SceneToLoad: Novia_R6_City_Resolute:
    2:17:23 PM: Loading Scene...
    2:17:24 PM: Level load loop started.
    Unloading 1 Unused Serialized files (Serialized files now loaded: 53)
    camera controller destroyed.
    Pathfinding: Load UnLoaded
    UnloadTime: 16.155218 ms
    GameManagerSceneObject.Awake. 10/26/2017 2:17:28 PM
    NavMeshLoadTime SceneId=Novia_R6_City_Resolute , Time=0.4607544
    Pathfinding: Load Loaded
    Camera: CameraRig_Universal (CameraController)
    
    Unloading 22145 unused Assets to reduce memory usage. Loaded Objects now: 421140.
    Total: 1026.128052 ms (FindLiveObjects: 27.540052 ms CreateObjectMapping: 27.712152 ms MarkObjects: 624.245972 ms  DeleteObjects: 346.629517 ms)
    
    GC.Collect() took 0.1 seconds
    2:17:31 PM: Level loaded.
    2:17:31 PM: Scenario init completed. Scenario:
    Checksum for Novia_R6_City_Resolute: 1297493638
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.54:5056"
    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
    OpAuthenticate: Requesting authentication on game server for UserId=52f7725338ca2237c83cbfd4
    PhotonNetwork: StatusChange QueueOutgoingAcksWarning, State=Joined
    NetworkPerformance: QueueOutgoingAcksWarning, Incoming=26,Outgoing=0,MaxIncoming=3,fps=60.1,NumPlayers=1,SceneId=Novia_R6_City_Resolute,Room=99c5ae86-601b-4c95-8690-35e4e5f2bfeb
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    PhotonNetwork: StatusChange QueueIncomingReliableWarning, State=Joined
    NetworkPerformance: QueueIncomingReliableWarning, Incoming=100,Outgoing=40,MaxIncoming=3,fps=60.1,NumPlayers=1,SceneId=Novia_R6_City_Resolute,Room=99c5ae86-601b-4c95-8690-35e4e5f2bfeb
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Can't add component 'Rigidbody' to Commoner_Norgard_M03(Clone) because such a component is already added to the game object!
    NullReferenceException: Object reference not set to an instance of an object
      at NPCController.Awake () [0x00000] in <filename unknown>:0
    UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
    UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
    NetworkingPeer:DoInstantiate(DataBuffer, PhotonPlayer, GameObject)
    NetworkingPeer:Lite.LiteGameInterface_client.IEvent.Custom(Int32, PunEvent, DataBuffer)
    Lite.LiteGameInterface_client:RcvEvent(IEvent, PortMessage)
    OutgoingMessageQueue:RcvEvent(IEvent, PortMessage)
    NetworkingPeer:OnEvent(EventData)
    ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
    ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
    ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
    PhotonHandler:Update()
    (Filename:  Line: -1)
    
    Can't add component 'Rigidbody' to Commoner_Norgard_M03(Clone) because such a component is already added to the game object!
    NullReferenceException: Object reference not set to an instance of an object
      at NPCController.Awake () [0x00000] in <filename unknown>:0
    UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
    UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
    NetworkingPeer:DoInstantiate(DataBuffer, PhotonPlayer, GameObject)
    NetworkingPeer:Lite.LiteGameInterface_client.IEvent.Custom(Int32, PunEvent, DataBuffer)
    Lite.LiteGameInterface_client:RcvEvent(IEvent, PortMessage)
    OutgoingMessageQueue:RcvEvent(IEvent, PortMessage)
    NetworkingPeer:OnEvent(EventData)
    ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
    ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
    ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
    PhotonHandler:Update()
    (Filename:  Line: -1)
    
    Can't add component 'Rigidbody' to Commoner_Norgard_M03(Clone) because such a component is already added to the game object!
    NullReferenceException: Object reference not set to an instance of an object
      at NPCController.Awake () [0x00000] in <filename unknown>:0
    UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
    UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
    NetworkingPeer:DoInstantiate(DataBuffer, PhotonPlayer, GameObject)
    NetworkingPeer:Lite.LiteGameInterface_client.IEvent.Custom(Int32, PunEvent, DataBuffer)
    Lite.LiteGameInterface_client:RcvEvent(IEvent, PortMessage)
    OutgoingMessageQueue:RcvEvent(IEvent, PortMessage)
    NetworkingPeer:OnEvent(EventData)
    ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
    ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
    ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
    PhotonHandler:Update()
    (Filename:  Line: -1)
    
    Can't add component 'Rigidbody' to Commoner_Norgard_M03(Clone) because such a component is already added to the game object!
    NullReferenceException: Object reference not set to an instance of an object
      at NPCController.Awake () [0x00000] in <filename unknown>:0
    UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
    UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
    NetworkingPeer:DoInstantiate(DataBuffer, PhotonPlayer, GameObject)
    NetworkingPeer:Lite.LiteGameInterface_client.IEvent.Custom(Int32, PunEvent, DataBuffer)
    Lite.LiteGameInterface_client:RcvEvent(IEvent, PortMessage)
    OutgoingMessageQueue:RcvEvent(IEvent, PortMessage)
    NetworkingPeer:OnEvent(EventData)
    ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
    ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
    ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
    PhotonHandler:Update()
    (Filename:  Line: -1)
    
    Can't add component 'Rigidbody' to Commoner_Norgard_M03(Clone) because such a component is already added to the game object!
    NullReferenceException: Object reference not set to an instance of an object
      at NPCController.Awake () [0x00000] in <filename unknown>:0
    UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
    UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
    NetworkingPeer:DoInstantiate(DataBuffer, PhotonPlayer, GameObject)
    NetworkingPeer:Lite.LiteGameInterface_client.IEvent.Custom(Int32, PunEvent, DataBuffer)
    Lite.LiteGameInterface_client:RcvEvent(IEvent, PortMessage)
    OutgoingMessageQueue:RcvEvent(IEvent, PortMessage)
    NetworkingPeer:OnEvent(EventData)
    ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
    ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
    ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
    PhotonHandler:Update()
    (Filename:  Line: -1)
    
    Can't add component 'Rigidbody' to Commoner_Norgard_M03(Clone) because such a component is already added to the game object!
    NullReferenceException: Object reference not set to an instance of an object
      at NPCController.Awake () [0x00000] in <filename unknown>:0
    UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
    UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
    NetworkingPeer:DoInstantiate(DataBuffer, PhotonPlayer, GameObject)
    NetworkingPeer:Lite.LiteGameInterface_client.IEvent.Custom(Int32, PunEvent, DataBuffer)
    Lite.LiteGameInterface_client:RcvEvent(IEvent, PortMessage)
    OutgoingMessageQueue:RcvEvent(IEvent, PortMessage)
    NetworkingPeer:OnEvent(EventData)
    ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
    ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
    ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
    PhotonHandler:Update()
    (Filename:  Line: -1)
    
    OutgoingMessageQueue: Send queue now has 100 items
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    2:17:34 PM: Started NPC Spawn...
    PhotonNetwork: StatusChange QueueOutgoingAcksWarning, State=Joined
    NetworkPerformance: QueueOutgoingAcksWarning, Incoming=0,Outgoing=1,MaxIncoming=3,fps=60.1,NumPlayers=1,SceneId=Novia_R6_City_Resolute,Room=99c5ae86-601b-4c95-8690-35e4e5f2bfeb
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    2:17:35 PM: Equipping Avatars...
    SceneServer: OnStatusChanged:Connect
    GroupServer: OnStatusChanged:Connect
    SceneServer: OnStatusChanged:EncryptionEstablished
    Can't add component 'Rigidbody' to Commoner_Norgard_M03(Clone) because such a component is already added to the game object!
    NullReferenceException: Object reference not set to an instance of an object
      at NPCController.Awake () [0x00000] in <filename unknown>:0
    UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
    UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
    NetworkingPeer:DoInstantiate(DataBuffer, PhotonPlayer, GameObject)
    PhotonNetwork:InstantiateSceneObject(String, Vector3, Quaternion, Int32, Object[], Action`1)
    PhotonNetwork:InstantiateSceneObject(String, String, Vector3, Quaternion, Int32, Object[], Action`1)
    <Spawn>c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
    (Filename:  Line: -1)
    
    GroupServer: OnStatusChanged:EncryptionEstablished
    Requesting social lists...
    Starting Initializing Plots
    Receiving social lists...
    Can't add component 'Rigidbody' to Commoner_Norgard_M03(Clone) because such a component is already added to the game object!
    NullReferenceException: Object reference not set to an instance of an object
      at NPCController.Awake () [0x00000] in <filename unknown>:0
    UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
    UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
    NetworkingPeer:DoInstantiate(DataBuffer, PhotonPlayer, GameObject)
    PhotonNetwork:InstantiateSceneObject(String, Vector3, Quaternion, Int32, Object[], Action`1)
    PhotonNetwork:InstantiateSceneObject(String, String, Vector3, Quaternion, Int32, Object[], Action`1)
    <Spawn>c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
    (Filename:  Line: -1)
    
    Entering chat channel: Guild/The Cult of Elene
    Finished receiving social lists
    EnterChatChannelResponse: Result = Ok, ChannelName = Guild/The Cult of Elene
    Finished Initializing Plots
    Spawning local player at (-32.302, 78.758, -204.238) using last known location. SnapToGround:True
    Local player equipment load time: 00 secs
    2:17:42 PM: Equipment load complete. Loop Counter:122
    QueuedOutgoingCommands: 0
    2:17:42 PM: Waiting for NPC Spawn
    2:17:42 PM: Finished NPC Spawn
    2:17:42 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=Novia_R6_City_Resolute, TimeToFadeIn=18.9, PreloadTime=0.9, SceneIOLoadTime=1.8, SceneUnloadTime=1.7, SceneActivateTime=3.6, JoinTime=3.3, DecoLoadTime=0.0, AvatarLoadTime=7.3, FinalizeLoadTime=0.2, RelatedInfo, PrefabLoadTime=0.0, ResourceLoadTime=0.0, GameManager=0.4, JoinDownloadTime=1.5, VideoMemory=4039, SystemMemory=12244, FirstTime=False
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    2:17:43 PM: Fading in...
    2:17:45 PM: AsyncLevelLoad Completed!
    Can not play a disabled audio source
    (Filename:  Line: 536)
    
    Can not play a disabled audio source
    (Filename:  Line: 536)
    
    Can not play a disabled audio source
    (Filename:  Line: 536)
    
    Cat_Calico(Clone) can't move to goal, teleporting instead! ( Source == (44.934, 81.368, -205.853), Destination == (-7.5, 77.385, -228.71), Transform == Schedule_Work_Dawn_Goal, PathPossible == True, Blocked == False, PathError == True ) | TYPE=UnityEngine.GameObject SCENE=Novia_R6_City_Resolute CONNECTION_STATUS=Connected-Joined
    Commoner_Norgard_F02(Clone) can't move to goal, teleporting instead! ( Source == (-25.679, 81.408, -252.183), Destination == (-29.702, 77.583, -260.336), Transform == Schedule_Work_Dawn_Goal, PathPossible == True, Blocked == True, PathError == False ) | TYPE=UnityEngine.GameObject SCENE=Novia_R6_City_Resolute CONNECTION_STATUS=Connected-Joined
    Commoner_Norgard_F01(Clone) can't move to goal, teleporting instead! ( Source == (43.901, 81.368, -207.569), Destination == (3.134, 77.385, -232.286), Transform == Schedule_Work_Dawn_Goal, PathPossible == True, Blocked == True, PathError == False ) | TYPE=UnityEngine.GameObject SCENE=Novia_R6_City_Resolute CONNECTION_STATUS=Connected-Joined
    Commoner_Norgard_F02(Clone) can't move to goal, teleporting instead! ( Source == (13.582, 77.385, -241.919), Destination == (23.105, 77.578, -244.888), Transform == Schedule_Home_Midnight_Goal, PathPossible == True, Blocked == True, PathError == False ) | TYPE=UnityEngine.GameObject SCENE=Novia_R6_City_Resolute CONNECTION_STATUS=Connected-Joined
    Can not play a disabled audio source
    (Filename:  Line: 536)
    
    Commoner_Norgard_F01(Clone) can't move to goal, teleporting instead! ( Source == (13.581, 77.385, -241.915), Destination == (17.439, 77.578, -243.687), Transform == Schedule_Home_Midnight_Goal, PathPossible == True, Blocked == True, PathError == False ) | TYPE=UnityEngine.GameObject SCENE=Novia_R6_City_Resolute CONNECTION_STATUS=Connected-Joined
    Commoner_Norgard_M04(Clone) can't move to goal, teleporting instead! ( Source == (-13.198, 85.147, -208.519), Destination == (-15.624, 85.166, -215.514), Transform == Schedule_Home_Dawn_Goal, PathPossible == True, Blocked == True, PathError == False ) | TYPE=UnityEngine.GameObject SCENE=Novia_R6_City_Resolute CONNECTION_STATUS=Connected-Joined
    Ping response time of 2 seconds exceeded. Rtt(variance): 195(11). Ms since last receive: 2480. Stats elapsed: 0sec.
    Longest delta between Send: 0ms Dispatch: 0ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 0 Dispatch: 0.
    TotalPacketBytes: 0 TotalCommandBytes: 0 TotalPacketCount: 0 TotalCommandsInPackets: 0
    TotalPacketBytes: 0 TotalCommandBytes: 0 TotalPacketCount: 0 TotalCommandsInPackets: 0
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Ping received within response time of 2 seconds, end of congestion! Rtt(variance): 1110(627). Ms since last receive: 62. Stats elapsed: 1sec.
    Longest delta between Send: 78ms Dispatch: 78ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 18 Dispatch: 18.
    TotalPacketBytes: 3584 TotalCommandBytes: 3008 TotalPacketCount: 48 TotalCommandsInPackets: 142
    TotalPacketBytes: 263 TotalCommandBytes: 107 TotalPacketCount: 13 TotalCommandsInPackets: 35
    Can not play a disabled audio source
    (Filename:  Line: 536)
    
    Can not play a disabled audio source
    (Filename:  Line: 536)
    
    Ping response time of 2 seconds exceeded. Rtt(variance): 195(11). Ms since last receive: 2199. Stats elapsed: 14sec.
    Longest delta between Send: 78ms Dispatch: 78ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 226 Dispatch: 238.
    TotalPacketBytes: 8506 TotalCommandBytes: 6574 TotalPacketCount: 161 TotalCommandsInPackets: 289
    TotalPacketBytes: 28924 TotalCommandBytes: 26980 TotalPacketCount: 162 TotalCommandsInPackets: 283
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Ping received within response time of 2 seconds, end of congestion! Rtt(variance): 1003(236). Ms since last receive: 0. Stats elapsed: 16sec.
    Longest delta between Send: 250ms Dispatch: 250ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 243 Dispatch: 256.
    TotalPacketBytes: 11324 TotalCommandBytes: 8936 TotalPacketCount: 199 TotalCommandsInPackets: 401
    TotalPacketBytes: 29263 TotalCommandBytes: 27175 TotalPacketCount: 174 TotalCommandsInPackets: 315
    IncomingBytes, GameBytes=582, GroupBytes=38, SceneBytes=40, TotalBytes=660, NumPlayers=1, SceneId=Novia_R6_City_Resolute
    Can not play a disabled audio source
    (Filename:  Line: 536)
    
    Wait time of 2 seconds exceeded for call to PersistenceService+<TakeLock>c__AnonStorey5. Rtt(variance): 191(9). Ms since last receive: 2652. Stats elapsed: 28sec.
    Longest delta between Send: 250ms Dispatch: 250ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 440 Dispatch: 458.
    TotalPacketBytes: 15426 TotalCommandBytes: 11850 TotalPacketCount: 298 TotalCommandsInPackets: 527
    TotalPacketBytes: 56083 TotalCommandBytes: 52231 TotalPacketCount: 321 TotalCommandsInPackets: 575
    Ping response time of 2 seconds exceeded. Rtt(variance): 191(9). Ms since last receive: 3260. Stats elapsed: 29sec.
    Longest delta between Send: 250ms Dispatch: 250ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 452 Dispatch: 467.
    TotalPacketBytes: 15426 TotalCommandBytes: 11850 TotalPacketCount: 298 TotalCommandsInPackets: 527
    TotalPacketBytes: 56227 TotalCommandBytes: 52231 TotalPacketCount: 333 TotalCommandsInPackets: 616
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Ping received within response time of 2 seconds, end of congestion! Rtt(variance): 1211(636). Ms since last receive: 0. Stats elapsed: 30sec.
    Longest delta between Send: 250ms Dispatch: 250ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 459 Dispatch: 477.
    TotalPacketBytes: 19989 TotalCommandBytes: 15813 TotalPacketCount: 348 TotalCommandsInPackets: 719
    TotalPacketBytes: 56573 TotalCommandBytes: 52493 TotalPacketCount: 340 TotalCommandsInPackets: 633
    OutgoingMessageQueue, Total=48,Master=True,SceneId=Novia_R6_City_Resolute,timeScale=1.00,SetRoomProperties:21,RaiseViewEvent:11,Ping:1,RaiseInstantiateEvent:1,SetActorProperties:1,Room=99c5ae86-601b-4c95-8690-35e4e5f2bfeb
    Ping response time of 2 seconds exceeded. Rtt(variance): 192(11). Ms since last receive: 2090. Stats elapsed: 43sec.
    Longest delta between Send: 250ms Dispatch: 250ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 670 Dispatch: 692.
    TotalPacketBytes: 24313 TotalCommandBytes: 18709 TotalPacketCount: 467 TotalCommandsInPackets: 853
    TotalPacketBytes: 88946 TotalCommandBytes: 83042 TotalPacketCount: 492 TotalCommandsInPackets: 884
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Ping received within response time of 2 seconds, end of congestion! Rtt(variance): 1365(630). Ms since last receive: 15. Stats elapsed: 45sec.
    Longest delta between Send: 250ms Dispatch: 250ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 690 Dispatch: 714.
    TotalPacketBytes: 28691 TotalCommandBytes: 22475 TotalPacketCount: 518 TotalCommandsInPackets: 1035
    TotalPacketBytes: 89249 TotalCommandBytes: 83129 TotalPacketCount: 510 TotalCommandsInPackets: 947
    Can not play a disabled audio source
    (Filename:  Line: 536)
    
    Network storage reset
    local player destroyed.
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.54:5055"
    SceneServer: OnStatusChanged:Disconnect
    Setting up 2 worker threads for Enlighten.
      Thread -> id: 1b74 -> priority: 1
      Thread -> id: 1848 -> priority: 1
    GroupServer: OnStatusChanged:Disconnect
    camera controller destroyed.
    
    Steps to Reproduce:
    1) Enter Resolute in the Multiplayer Online Mode
    2) Visit the Crafting Supplies Merchant Bledig deCani

    User Specs:
    OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
    CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8) System RAM: 12244
    GPU: Radeon(TM) RX 460 Graphics GPU RAM: 4039
    SotA.EarlyAccess.QA.Win.64.582.Date.10.25.17
    Area: Novia_R6_City_Resolute
    Area Display Name: Resolute
    Loc: (-32.3, 78.8, -204.2)
    Debug: Tm92aWFfUjZfQ2l0eV9SZXNvbHV0ZXx8KC0zMi4zMDIsIDc4Ljc1OCwgLTIwNC4yMzgpfCgwLCAtMC43MzksIDAsIC0wLjY3Myl8NjkuNTA2NDJ8Ni4wMTY2MDJ8My4wMDk2NzI=
    Master: Yes

    Screenshot #1:
    [​IMG]

    Screenshot #2:
    [​IMG]

    Screenshot #3:
    [​IMG]
     
    Last edited: Oct 26, 2017
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