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[Resolved] 984 - Offline Mode / scenes stuck on loading screen at 50%

Discussion in 'Critical Issues (Blockers, Performance, Crashes)' started by Morgana Pendragon, Jun 1, 2019.

  1. Morgana Pendragon

    Morgana Pendragon Avatar

    Messages:
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    Trophy Points:
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    Gender:
    Female
    Location:
    Caracas, Venezuela
    Title: 984 - Offline Mode / scenes stuck on loading screen at 50%
    Reproduction Rate: 9/9
    Blocker? Yes
    Details:
    The following scenes stuck on loading screen at 50% in the Offline Mode:
    • Solace Bridge Outskirts
    • Soltown
    • Whiteguard Foothills
    • Solace Bridge
    • Eastreach Gap
    • Novia
    This issue does not occur in the Online Mode.

    EDIT:
    This issue occurs when entering a scene from another scene.
    This issue does not occur when loading a scene from a saved game file.

    Things tried:
    • Restarted the client
    • Restarted Windows
    • Verified integrity of game files on Steam
    • Uninstalled and reinstalled the game on Steam
    Error message #1:
    Code:
    Message
    =======
    NullReferenceException: Object reference not set to an instance of an object
    Time
    ====
    23.20.12.215
    StackTrace
    ==========
    PersistenceService+PlayerPrefsStorage.OfflineLoadGameStateProperties (ShroudDatabase.SceneId SceneId, PersistenceService+OfflineLoadGameStatePropertiesCallback Callback) (at <989eff3d346343af83b69929708c62fa>:0)
    PersistenceService.OfflineLoadGameStateProperties (ShroudDatabase.SceneId SceneId, PersistenceService+OfflineLoadGameStatePropertiesCallback Callback) (at <989eff3d346343af83b69929708c62fa>:0)
    SceneStack+LoadingExecutionFrame+<AsyncLoadSequenceAsync>d__34.MoveNext () (at <989eff3d346343af83b69929708c62fa>:0)
    --- End of stack trace from previous location where exception was thrown ---
    System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
    System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
    System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
    System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
    System.Runtime.CompilerServices.TaskAwaiter.GetResult () (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
    SceneStack+LoadingExecutionFrame+<Main>d__33.MoveNext () (at <989eff3d346343af83b69929708c62fa>:0)
    --- End of stack trace from previous location where exception was thrown ---
    System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
    System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
    System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
    System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
    System.Runtime.CompilerServices.TaskAwaiter.GetResult () (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
    Portalarium.CooperativeThreadAsync+<AddFrame>d__31.MoveNext () (at <989eff3d346343af83b69929708c62fa>:0)
    --- End of stack trace from previous location where exception was thrown ---
    System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
    System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
    System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
    System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
    System.Runtime.CompilerServices.TaskAwaiter.GetResult () (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
    Portalarium.CooperativeThreadAsync+<AddFrameInternal>d__30.MoveNext () (at <989eff3d346343af83b69929708c62fa>:0)
    --- End of stack trace from previous location where exception was thrown ---
    System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
    System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
    UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
    UnityEngine.UnitySynchronizationContext:ExecuteTasks()
    
    Error message #2:
    Code:
    Message
    =======
    NullReferenceException: Object reference not set to an instance of an object
    Time
    ====
    23.20.12.225
    StackTrace
    ==========
    Portalarium.SotA.GameServer.Shared.GameImpl.CheckDeedOwnership (Portalarium.SotA.GameServer.Shared.IGameClientPeer peer, Portalarium.SotA.GameServer.Shared.CheckDeedOwnershipCallback Callback) (at <989eff3d346343af83b69929708c62fa>:0)
    UnityEngine.Debug:LogException(Exception, Object)
    ExitGames.Logging.UnityLogger:Error(Object, Exception)
    Portalarium.SotA.GameServer.Shared.GameImpl:CheckDeedOwnership(IGameClientPeer, CheckDeedOwnershipCallback)
    PlayerPrefsStorage:CheckDeedOwnership(CheckDeedOwnershipCallback)
    <>c__DisplayClass288_0:<CheckDeedOwnership>b__0()
    PersistenceService:Update()
    
    Error message #3:
    Code:
    Message
    =======
    CheckDeedOwnership: Object reference not set to an instance of an object
    Time
    ====
    23.20.12.225
    StackTrace
    ==========
    

    Error message #4:
    Code:
    Message
    =======
    NullReferenceException: Object reference not set to an instance of an object
    Time
    ====
    23.20.12.227
    StackTrace
    ==========
    PersistenceService+PlayerPrefsStorage.GetPlotStorageInfo (System.Int32 TransactionId, PersistenceService+GetPlotStorageInfoCallback Callback) (at <989eff3d346343af83b69929708c62fa>:0)
    PersistenceService+<>c__DisplayClass475_0.<GetPlotStorageInfo>b__0 () (at <989eff3d346343af83b69929708c62fa>:0)
    PersistenceService.Update () (at <989eff3d346343af83b69929708c62fa>:0)
    
    output_log.txt (Solace Bridge Outskirts):
    Code:
    Initialize engine version: 2018.4.0f1 (b6ffa8986c8d)
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 11.0 [level 11.0]
        Renderer: NVIDIA GeForce GT 730 (ID=0x1287)
        Vendor:
        VRAM:     4063 MB
        Driver:   23.21.13.8813
    Begin MonoManager ReloadAssembly
    - Completed reload, in  0.207 seconds
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
    <RI> Initializing input.
    <RI> Input initialized.
    <RI> Initialized touch support.
    UnloadTime: 6.415600 ms
    GameManagerSceneObject.Awake. 1.6.2019 18.14.46
    SystemInfo, graphicsDeviceName=NVIDIA GeForce GT 730, graphicsMemorySize=4063, graphicsDeviceType=Direct3D11, operatingSystem=Windows 10  (10.0.0) 64bit, processorCount=8, processorType=Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, systemMemorySize=12242
    SotA.Win.64.984.Date.05.31.19, LocalTime=1.6.2019 18.14.46, Patch=textbasedcombat
    LanguageManager, Language=English, Culture=en-US, SystemCulture=fi-FI, Partner=None
    PreviousApplicationExit status=crash, Scene=SolaceBridge_Starter/WithTutorial, pos=(100.405, 66.54, -148.654), PlayerName=WYLIE systemMemorySize=12242
    Pathfinding: Init
    Steam Initialized: True
    AI Behaviors Preloaded
    0 characters deleted
    0 UpgradeItem records modified.
    0 Planter records modified.
    0 OfferRequest records modified.
    0 UserRecipe records modified.
    0 records modified, 1 records deleted.
    Migrating items in ItemStore
    ItemMigration: Updated 0 records.
    MigrateBrokenBankReferences: 0 records modified.
    Moved 0 quest items, 0 records updated.
    Migrated 0 records.
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_RobeofTruth_Hands" to: ["False;Ingredients/Components_Textile/BoltofCloth/ItemComponent_BoltofCloth_Cotton;1", "False;Ingredients/Components_Textile/Strap/ItemComponent_Strap_Cotton;1"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_ArmourofCourage_Hands" to: ["False;Ingredients/Components_Metal/Sheet/ItemComponent_Sheet_Iron;1", "False;Ingredients/Components_Metal/Bindings/ItemComponent_Binding_Iron;1"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_ArmourofLove_Hands" to: ["False;Ingredients/Components_Textile/Yard/ItemComponent_Yard_Leather;1", "False;Ingredients/Components_Textile/Strap/ItemComponent_Strap_Leather;1"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_RobeofTruth_Chest" to: ["False;Ingredients/Components_Textile/BoltofCloth/ItemComponent_BoltofCloth_Cotton;3", "False;Ingredients/Components_Textile/Strap/ItemComponent_Strap_Cotton;1"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_ArmourofLove_Chest" to: ["False;Ingredients/Components_Textile/Yard/ItemComponent_Yard_Leather;3", "False;Ingredients/Components_Textile/Strap/ItemComponent_Strap_Leather;2"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_ArmourofCourage_Chest" to: ["False;Ingredients/Components_Metal/Sheet/ItemComponent_Sheet_Iron;5"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_ArmourofCourage_Head" to: ["False;Ingredients/Components_Metal/Sheet/ItemComponent_Sheet_Iron;2"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_RobeofTruth_Head" to: ["False;Ingredients/Components_Textile/BoltofCloth/ItemComponent_BoltofCloth_Cotton;1", "False;Ingredients/Components_Textile/Strap/ItemComponent_Strap_Cotton;1"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_ArmourofLove_Head" to: ["False;Ingredients/Components_Textile/Yard/ItemComponent_Yard_Leather;2"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_RobeofTruth_Feet" to: ["False;Ingredients/Components_Textile/BoltofCloth/ItemComponent_BoltofCloth_Cotton;1"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_ArmourofLove_Feet" to: ["False;Ingredients/Components_Textile/Yard/ItemComponent_Yard_Leather;1"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_ArmourofCourage_Feet" to: ["False;Ingredients/Components_Metal/Sheet/ItemComponent_Sheet_Iron;1"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_RobeofTruth_Legs" to: ["False;Ingredients/Components_Textile/BoltofCloth/ItemComponent_BoltofCloth_Cotton;2", "False;Ingredients/Components_Textile/Strap/ItemComponent_Strap_Cotton;1"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_ArmourofCourage_Legs" to: ["False;Ingredients/Components_Metal/Sheet/ItemComponent_Sheet_Iron;3"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_ArmourofLove_Legs" to: ["False;Ingredients/Components_Textile/Yard/ItemComponent_Yard_Leather;2"]...
    SetItemCraftedByItemDescriptors: 0 db records saved, 0 items modified.
    Migrated 0 character records, 0 provisional records.
    Begin MigrateBrewingCasks, CurrentTime UTC: 1.6.2019 15.15.28
    MigrateBrewingCasks:
     BrewingCaskArchetype: Path=Decorations/sota_prop_brewing_cask_beer
     InProgressBrewingCaskArchetype: Path=Ingredients/_NonPlayer/Brewing/sota_prop_brewing_cask_beer_InProgress
     BrewArchetype: Path=Ingredients/Brewing/ItemComponent_Beer_Ale_01
     Brew Duration: 3.00:00:00
    MigrateBrewingCasks:
     BrewingCaskArchetype: Path=Decorations/sota_prop_brewing_cask_beer
     InProgressBrewingCaskArchetype: Path=Ingredients/_NonPlayer/Brewing/sota_prop_brewing_cask_beer_InProgress
     BrewArchetype: Path=Ingredients/Brewing/ItemComponent_Beer_Bock_01
     Brew Duration: 3.00:00:00
    MigrateBrewingCasks:
     BrewingCaskArchetype: Path=Decorations/sota_prop_brewing_cask_beer
     InProgressBrewingCaskArchetype: Path=Ingredients/_NonPlayer/Brewing/sota_prop_brewing_cask_beer_InProgress
     BrewArchetype: Path=Ingredients/Brewing/ItemComponent_Beer_Edelmann
     Brew Duration: 3.00:00:00
    MigrateBrewingCasks:
     BrewingCaskArchetype: Path=Decorations/sota_prop_brewing_cask_beer
     InProgressBrewingCaskArchetype: Path=Ingredients/_NonPlayer/Brewing/sota_prop_brewing_cask_beer_InProgress
     BrewArchetype: Path=Ingredients/Brewing/ItemComponent_Beer_Wheat_01
     Brew Duration: 3.00:00:00
    MigrateBrewingCasks:
     BrewingCaskArchetype: Path=Decorations/sota_prop_brewing_cask_spirits
     InProgressBrewingCaskArchetype: Path=Ingredients/_NonPlayer/Brewing/sota_prop_brewing_cask_spirits_InProgress
     BrewArchetype: Path=Ingredients/Brewing/ItemComponent_Spirits_Whiskey_Year2
     Brew Duration: 28.00:00:00
    MigrateBrewingCasks:
     BrewingCaskArchetype: Path=Decorations/sota_prop_brewing_cask_spirits
     InProgressBrewingCaskArchetype: Path=Ingredients/_NonPlayer/Brewing/sota_prop_brewing_cask_spirits_InProgress
     BrewArchetype: Path=Ingredients/Brewing/ItemComponent_Spirits_Whiskey_Year7
     Brew Duration: 98.00:00:00
    MigrateBrewingCasks:
     BrewingCaskArchetype: Path=Decorations/sota_prop_brewing_cask_spirits
     InProgressBrewingCaskArchetype: Path=Ingredients/_NonPlayer/Brewing/sota_prop_brewing_cask_spirits_InProgress
     BrewArchetype: Path=Ingredients/Brewing/ItemComponent_Spirits_Whiskey_Year25
     Brew Duration: 350.00:00:00
    MigrateBrewingCasks:
     BrewingCaskArchetype: Path=Decorations/sota_prop_brewing_cask_wine
     InProgressBrewingCaskArchetype: Path=Ingredients/_NonPlayer/Brewing/sota_prop_brewing_cask_wine_InProgress
     BrewArchetype: Path=Ingredients/Brewing/ItemComponent_Wine_Red_01
     Brew Duration: 7.00:00:00
    MigrateBrewingCasks:
     BrewingCaskArchetype: Path=Decorations/sota_prop_brewing_cask_wine
     InProgressBrewingCaskArchetype: Path=Ingredients/_NonPlayer/Brewing/sota_prop_brewing_cask_wine_InProgress
     BrewArchetype: Path=Ingredients/Brewing/ItemComponent_Wine_White_01
     Brew Duration: 7.00:00:00
    MigrateUserRecipes: 0 records updated.
    MigrateSkillsInHotbar: Changing all instances of "r:2042"(FishingBase) to "r:941"(RuneFishing_Worm)
    MigrateSkillsInHotbar: 0 HotBar records affected
    Begin ConvertNonGoldCrownsToGoldCrownsMigration, 7 Migrators, CurrentTime UTC: 1.6.2019 15.15.28
    Migrator: ChangeArchetypeIdMigrator: Path=CotO/CotO_Coin_Bronze -> Path=CotO/CotO_Coin_Gold, QuantityMultiplier=1
    Migrator: ChangeArchetypeIdMigrator: Path=CotO/CotO_Coin_Constantan -> Path=CotO/CotO_Coin_Gold, QuantityMultiplier=1
    Migrator: ChangeArchetypeIdMigrator: Path=CotO/CotO_Coin_Copper -> Path=CotO/CotO_Coin_Gold, QuantityMultiplier=1
    Migrator: ChangeArchetypeIdMigrator: Path=CotO/CotO_Coin_Iron -> Path=CotO/CotO_Coin_Gold, QuantityMultiplier=1
    Migrator: ChangeArchetypeIdMigrator: Path=CotO/CotO_Coin_Meteoric_Iron -> Path=CotO/CotO_Coin_Gold, QuantityMultiplier=1
    Migrator: ChangeArchetypeIdMigrator: Path=CotO/CotO_Coin_Silver -> Path=CotO/CotO_Coin_Gold, QuantityMultiplier=1
    Migrator: ChangeArchetypeIdMigrator: Path=CotO/CotO_Coin_White_Iron -> Path=CotO/CotO_Coin_Gold, QuantityMultiplier=1
    END ConvertNonGoldCrownsToGoldCrownsMigration
    Begin ConvertCrownQuantityMigration, 1 Migrators, CurrentTime UTC: 1.6.2019 15.15.28
    Migrator: ChangeArchetypeIdMigrator: Path=CotO/CotO_Coin_Gold -> Path=CotO/CotO_Coin_Gold_2, QuantityMultiplier=100
    END ConvertCrownQuantityMigration
    0 OfferRequest records modified, 0 records deleted.
    MigrateKnowledge: 0 knowledge records updated, 0 userKnowledge records updated
    MigrateGoldAndPooledXP: 0 character gold records updated, 0 character sheet records updated
    MigratePlotStorage: 0 plots modified, 0 stores modified. 0 unhandled child storages.
    StateMachine (LoginManager): State (LoadCharacters): 0 : 5cf0b30d8392401cfcf03b75
    StateMachine (LoginManager): State (LoadCharacters): 1 : 5cf2901e5e25271239fa53b1
    StateMachine (LoginManager): State (LoadCharacters): 2 : 5cf291795e25271239fa552c
    StateMachine (LoginManager): State (LoadCharacters): Found character: Wylie
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
    Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
    Knowledge: Loaded 80 character flags, 1 user flags
    PushLevel: Added level SolaceBridge_Starter/WithTutorial, spawnPoint:, hex:5116,5034
    AsyncLoadSequence begin. SceneToLoad: SolaceBridge_Starter/WithTutorial:
    18.15.33: Loading Scene...
    Shader 'FX/ParticleLitBlended': fallback shader 'Particles/Additive' not found
    18.15.34: Level load loop started.
    The referenced script on this Behaviour (Game Object '') is missing!
     
    (Filename:  Line: 294)
    The referenced script on this Behaviour (Game Object '') is missing!
     
    (Filename:  Line: 294)
    The referenced script on this Behaviour (Game Object '') is missing!
     
    (Filename:  Line: 294)
    The referenced script on this Behaviour (Game Object '') is missing!
     
    (Filename:  Line: 294)
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
    Shader 'FX/ParticleLitBlended': fallback shader 'Particles/Additive' not found
    Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
    Unloading 5 Unused Serialized files (Serialized files now loaded: 53)
    Pathfinding: Load UnLoaded
    UnloadTime: 17.472600 ms
    Shader 'Nature/Terrain/Standard': fallback shader 'Nature/Terrain/Diffuse' not found
    Shader 'Nature/Terrain/Standard': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' not found
    Shader 'Nature/Terrain/Standard': dependency 'BaseMapShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' not found
    Shader 'Nature/Terrain/Standard': dependency 'BaseMapGenShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-BaseGen' not found
    GameManagerSceneObject.Awake. 1.6.2019 18.15.48
    NavMeshLoadTime SceneId=SolaceBridge_Starter , Time=0,4383163
    Pathfinding: Load Loaded
    Camera: CameraRig_Universal (CameraController)
    Unloading 165474 unused Assets to reduce memory usage. Loaded Objects now: 351770.
    Total: 881.657200 ms (FindLiveObjects: 32.999500 ms CreateObjectMapping: 49.860400 ms MarkObjects: 578.446600 ms  DeleteObjects: 220.350100 ms)
    Unloading 3 Unused Serialized files (Serialized files now loaded: 53)
    GC.Collect() took 0,1 seconds
    18.15.51: Level loaded.
    18.15.51: Scenario init completed. Scenario:WithTutorial
    Checksum for SolaceBridge_Starter/WithTutorial: 2806676660
    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 351868.
    Total: 724.971300 ms (FindLiveObjects: 28.858000 ms CreateObjectMapping: 24.346800 ms MarkObjects: 643.637700 ms  DeleteObjects: 28.128200 ms)
    PlotManager: Starting Initializing Plots
    18.15.52: Started NPC Spawn...
    18.15.52: Equipping Avatars...
    PlotManager: Finished Initializing Plots
    BankArchetypePreload, Completed. 302 archetypes loaded.
    Spawning local player at (-205.987, 85.448, 119.654) using spawner PlayerSpawnLocation_Rift. SnapToGround:True
    Local player equipment load time: 00 secs
    18.15.59: Equipment load complete. Loop Counter:3
    18.16.01: Waiting for NPC Spawn
    18.16.04: Finished NPC Spawn
    18.16.05: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=SolaceBridge_Starter, TimeToFadeIn=32.2, PreloadTime=1.2, SceneIOLoadTime=13.8, SceneUnloadTime=0.7, SceneActivateTime=2.4, JoinTime=1.1, DecoLoadTime=0.0, AvatarLoadTime=6.8, FinalizeLoadTime=6.2, RelatedInfo, PrefabLoadTime=0.0, ResourceLoadTime=9.0, GameManager=0.1, JoinDownloadTime=0.0, VideoMemory=4063, SystemMemory=12242, FirstTime=True, UserId=000000000000000000000001
    18.16.05: Fading in...
    18.16.06: AsyncLevelLoad Completed!
    KGFDebugGui in use. Calls OnGUI which is not performant!
    Shader 'Hidden/Internal-GUIRoundedRect': fallback shader 'Hidden/Internal-GUITextureClip' not found
    OfflineQuestStatus: QuestId=IOS_TUTORIAL_1, QuestStatus=End, CharacterAdventurerLevel=8
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib.dll
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib.dll
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib.dll
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib.dll
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib.dll
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib.dll
    Fallback handler could not load library M:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1 SP1=1320 SP2=554
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1 SP1=1390 SP2=458
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1 SP1=1135 SP2=457
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1 SP1=850 SP2=212
    UsedSkill=DisablingShot, HandSlotIndex=1 SP1=814 SP2=130
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1 SP1=768 SP2=102
    UsedSkill=AimedShot, HandSlotIndex=0 SP1=767 SP2=103
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1 SP1=1106 SP2=445
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1 SP1=960 SP2=539
    10
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1 SP1=960 SP2=540
    PushLevel: Added level Novia_R1_Forest04_01, spawnPoint:PlayerSpawnLocation_SolaceBridge, hex:5118,5034
    PlayerPositionTracking, LoadNewScene=Novia_R1_Forest04_01, SceneId=SolaceBridge_Starter/WithTutorial, CurRegion=07-AfterBridge, PlayTimeMinutes=-1, Total=141, 05-BeforeGate=45, 06-Bridge=29, 01-Start=23, 02-BeforeBurningHouse=21, 07-AfterBridge=19, 03-BurningHouse=0, 04-BurningTavern=0, Other=1
    Network storage reset
    AsyncLoadSequence begin. SceneToLoad: Novia_R1_Forest04_01:PlayerSpawnLocation_SolaceBridge
    18.18.25: Loading Scene...
    local player destroyed.
    10
    18.18.25: Level load loop started.
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    Unloading 3 Unused Serialized files (Serialized files now loaded: 57)
    EarthShaping Log Task Message : an instance of com.earthshaping.framework.Landscape.esLandscapeManager is needed in the scene, so 'com.earthshaping.framework.Landscape.esLandscapeManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
    camera controller destroyed.
    Pathfinding: Load UnLoaded
    UnloadTime: 220.052800 ms
    GameManagerSceneObject.Awake. 1.6.2019 18.18.30
    NavMeshLoadTime SceneId=Novia_R1_Forest04_01 , Time=0,7583466
    Pathfinding: Load Loaded
    Camera: CameraRig_Universal (CameraController)
    Unloading 29887 unused Assets to reduce memory usage. Loaded Objects now: 449595.
    Total: 968.706600 ms (FindLiveObjects: 33.568800 ms CreateObjectMapping: 35.961300 ms MarkObjects: 812.761600 ms  DeleteObjects: 86.414700 ms)
    Unloading 0 Unused Serialized files (Serialized files now loaded: 57)
    GC.Collect() took 0,1 seconds
    18.18.33: Level loaded.
    18.18.33: Scenario init completed. Scenario:
    Checksum for Novia_R1_Forest04_01: 826088009
    Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 449650.
    Total: 832.637700 ms (FindLiveObjects: 31.507300 ms CreateObjectMapping: 29.852300 ms MarkObjects: 770.223200 ms  DeleteObjects: 1.054300 ms)
    PlotManager: Starting Initializing Plots
    NullReferenceException: Object reference not set to an instance of an object
      at PersistenceService+PlayerPrefsStorage.OfflineLoadGameStateProperties (ShroudDatabase.SceneId SceneId, PersistenceService+OfflineLoadGameStatePropertiesCallback Callback) [0x00006] in <989eff3d346343af83b69929708c62fa>:0
      at PersistenceService.OfflineLoadGameStateProperties (ShroudDatabase.SceneId SceneId, PersistenceService+OfflineLoadGameStatePropertiesCallback Callback) [0x0001b] in <989eff3d346343af83b69929708c62fa>:0
      at SceneStack+LoadingExecutionFrame+<AsyncLoadSequenceAsync>d__34.MoveNext () [0x00f5c] in <989eff3d346343af83b69929708c62fa>:0
    --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
      at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
      at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
      at SceneStack+LoadingExecutionFrame+<Main>d__33.MoveNext () [0x00230] in <989eff3d346343af83b69929708c62fa>:0
    --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
      at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
      at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
      at Portalarium.CooperativeThreadAsync+<AddFrame>d__31.MoveNext () [0x00157] in <989eff3d346343af83b69929708c62fa>:0
    --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
      at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
      at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
      at Portalarium.CooperativeThreadAsync+<AddFrameInternal>d__30.MoveNext () [0x00060] in <989eff3d346343af83b69929708c62fa>:0
    --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
      at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
      at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00002] in <f2abf40b37c34cf19b7fd98865114d88>:0
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    UnityEngine.WorkRequest:Invoke()
    UnityEngine.UnitySynchronizationContext:Exec()
    UnityEngine.UnitySynchronizationContext:ExecuteTasks()
     
    (Filename: <989eff3d346343af83b69929708c62fa> Line: 0)
    NullReferenceException: Object reference not set to an instance of an object
      at Portalarium.SotA.GameServer.Shared.GameImpl.CheckDeedOwnership (Portalarium.SotA.GameServer.Shared.IGameClientPeer peer, Portalarium.SotA.GameServer.Shared.CheckDeedOwnershipCallback Callback) [0x0002c] in <989eff3d346343af83b69929708c62fa>:0
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception, Object)
    ExitGames.Logging.UnityLogger:Error(Object, Exception)
    Portalarium.SotA.GameServer.Shared.GameImpl:CheckDeedOwnership(IGameClientPeer, CheckDeedOwnershipCallback)
    PlayerPrefsStorage:CheckDeedOwnership(CheckDeedOwnershipCallback)
    <>c__DisplayClass288_0:<CheckDeedOwnership>b__0()
    PersistenceService:Update()
     
    (Filename: <989eff3d346343af83b69929708c62fa> Line: 0)
    CheckDeedOwnership: Object reference not set to an instance of an object
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
    NullReferenceException: Object reference not set to an instance of an object
      at PersistenceService+PlayerPrefsStorage.GetPlotStorageInfo (System.Int32 TransactionId, PersistenceService+GetPlotStorageInfoCallback Callback) [0x0000d] in <989eff3d346343af83b69929708c62fa>:0
      at PersistenceService+<>c__DisplayClass475_0.<GetPlotStorageInfo>b__0 () [0x00000] in <989eff3d346343af83b69929708c62fa>:0
      at PersistenceService.Update () [0x00241] in <989eff3d346343af83b69929708c62fa>:0
     
    (Filename: <989eff3d346343af83b69929708c62fa> Line: 0)
    PlotManager: Performance: Waiting on player start location has exceeded 60 seconds!
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
    Unloading 1 Unused Serialized files (Serialized files now loaded: 55)
    Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 450344.
    Total: 909.814500 ms (FindLiveObjects: 33.621800 ms CreateObjectMapping: 31.699700 ms MarkObjects: 843.210300 ms  DeleteObjects: 1.282100 ms)
    NetworkLogging: OnStatusChanged:DisconnectByServerLogic
    FPSMeter, fps=35.8, SceneId=Novia_R1_Forest04_01, pos=, graphicsDeviceName=NVIDIA GeForce GT 730, graphicsMemorySize=4063, systemMemorySize=12242, processorType=Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, firstPersonCam=False
    

    Steps to Reproduce:
    1) Enter Solace Bridge Outskirts etc. from another scene in the Offline Mode

    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8) System RAM: 12242
    GPU: NVIDIA GeForce GT 730 GPU RAM: 4063
    SotA.Win.64.984.Date.05.31.19

    Screenshot #1:
    [​IMG]
    Solace Bridge Outskirts stuck on loading screen at 50%

    Screenshot #2:
    [​IMG]
    Soltown stuck on loading screen at 50%

    Screenshot #3:
    [​IMG]
    Whiteguard Foothills stuck on loading screen at 50%
     
    Last edited: Jun 1, 2019
  2. Morgana Pendragon

    Morgana Pendragon Avatar

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  3. liz_the_wiz

    liz_the_wiz Avatar

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    Hey @Lady Morgana can you check which version of sota you are running? I have 984 and made an offline character and it all loaded OK, so, the good news is it "can" work.. the question becomes why not for you. Any chance you had an old offline character?
     
  4. Morgana Pendragon

    Morgana Pendragon Avatar

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    984. This happens with a new character made to an empty character slot. Magic Mirror and Battle of Solace Bridge do load OK but hangs to loading screen of Solace Bridge Outskirts.
     
    Last edited: Jun 1, 2019
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  5. Bowen Bloodgood

    Bowen Bloodgood Avatar

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    I'm just now discovering this myself. I can't leave the town I'm in to the overworld map.. and another character trying to enter Ulfheim. I'm assuming this isn't scene specific but an issue with the Coordinating Data part of the transition between scenes.
     
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  6. liz_the_wiz

    liz_the_wiz Avatar

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    Does seem offline has some issues
     
  7. JackBinimbul

    JackBinimbul Avatar

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    Here to report the same issue. Made this offline character maybe 2 weeks ago. Tried to leave Solace Bridge and can't get past 50%.

    Tried running as admin. Tried turning off antivirus. Tried verifying. Tried manually deleting and reinstalling all SoTA files, including in the User folders.
     
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  8. Annie6246

    Annie6246 Avatar

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    I'm having the same problem. Tried it all, except I'm uninstalling the game. I'm afraid we offline players are doomed to be stuck in limbo. They offer an offline game play, but they really don't want you to play it. This might get fixed when they do another patch. I've been unable to tame since the last little game patch before this bigger patch. They fix nothing for offline mode.
     
    Holger likes this.
  9. ScoutZ

    ScoutZ Avatar

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    How can I enable output_log.txt?
     
  10. Holger

    Holger Avatar

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    same here tried everything as above also tried steam and non steam version validated files reinstalled made fresch character ,nothing helps.
    I would really want to be fixed quickly ,i paid for working product and its nvm for me if i play online or offline i paid money for both versions offered by developer.
     
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  11. ScoutZ

    ScoutZ Avatar

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    Found it:
    Windows C:\Users\username\AppData\LocalLow\CompanyName\ProductName\Player.log
     
  12. Aldornia

    Aldornia Avatar

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    I'm also having this problem. I play both Online and Offline and I pay a monthly charge. I really want this fixed.
     
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  13. Holger

    Holger Avatar

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    Any info its worked on ?Any ETA on fix?its 2nd day we canot use game and no single word from devs ,its no problem with unability to place damn purple dragon behind house ,game is unplayable.
     
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  14. Lord Subtleton

    Lord Subtleton Developer Emeritus

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    Issue #64978. Exception that blocked load in offline has been found and fixed on our internal dev branch. Fix should appear in next patch.

    EDIT: Now resolved.
     
    Last edited: Jun 4, 2019
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  15. Annie6246

    Annie6246 Avatar

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    And when is the next patch? Sorry, I'm kind of new, so I'm not sure how often you patch the game. So just curious, is that a day from now, next week or a month or two down the road?
     
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  16. Holger

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    i hope it will be applied asap as will be ready ,not as sheduled patch,cause its blocking us from using product we paid for .
    Anyway i agree info bout certain time would be nice.
     
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  17. Aceer Melphis

    Aceer Melphis Avatar

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    This also happened to me, same bug, essentially same description. "Offline only: Enter boat to leave scene, watch loading stop at 50% Coordinating Data"
    06/04/2019 10:05
    Title:Loading sticks at 50% Coordinating Data
    Reproduction Rate:100% while offline
    Blocker? Yes, can't play game in offline mode unless I stay in the zone I'm already in.
    Details:
    Steps to Reproduce: Offline only: choose "Enter zone" to get in to Solace Bridge Outskirts, watch loading stop at 50% Coordinating Data
    User Specs:
    OS: Linux 4.4 64bit
    CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8) System RAM: 15992
    GPU: GeForce GTX 650/PCIe/SSE2 GPU RAM: 1024
    SotA.Linux.64.984.Date.05.31.19
    Area: Novia
    Area Display Name: Novia
    Loc: (451.0, 12.6, -221.5)
    Debug: Tm92aWF8fCg0NTAuOTg0LCAxMi41OSwgLTIyMS41MSl8KDAsIC0wLjk0LCAwLCAtMC4zNDIpfDE0MC4yNTAzfDM4LjEwOTg2fDIw

    I've tried multiple work-arounds, but haven't come up with anything that gets me past "Coordinating Data" offline. Can you please put a unit test for this in the QA flow for releases?
     
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  18. Elwyn

    Elwyn Avatar

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    We just had a release last week, there's usually patches for at least the first week after a release. This has been the quietest post-launch weekend in a very long time, it's Tuesday and there have only been two patches so far.
     
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  19. Aceer Melphis

    Aceer Melphis Avatar

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    Patch 985 appears to fix this bug in the offline-mode world. Thanks for the quick fix.:)
     
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  20. Annie6246

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    Kudos to the Devs for fixing this problem so quickly. Thank you, it's greatly appreciated.
     
    Holger and zulu like this.