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[Resolved] north valeway spiderwebs

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Alley Oop, Mar 9, 2018.

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  1. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    3/9/2018 3:50 AM
    Title: north valeway spiderwebs
    Reproduction Rate: 2/2, i think
    Blocker? no
    Details: you dressed up my favorite tree chopping scene and snuck it in with no mention in the releasenotes! looks good! ...but there were a couple of trees in the nw spider area with webs attached that floated in nothingness when the tree was chopped, and that has persisted with the nice new changes.
    [​IMG]
    Steps to Reproduce:
    User Specs:
    OS: Linux 4.14 ManjaroLinux 17.1.6 64bit
    CPU: Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz (4) System RAM: 15993
    GPU: GeForce GTX 970/PCIe/SSE2 GPU RAM: 4096
    SotA.EarlyAccess.LIVE.Linux.64.743.Date.03.01.18
    Area: HiddenVale_Hills01_Road_Tier1
    Area Display Name: North Valeway
    Loc: (-59.5, 37.1, 46.8)
    Loc: (-89.3, 32.8, 38.3)
    Debug: SGlkZGVuVmFsZV9IaWxsczAxX1JvYWRfVGllcjF8fCgtNTkuNTI0LCAzNy4xNDksIDQ2LjgyNil8KDAsIDAuNDU5LCAwLCAwLjg4OCl8LTEzOTIuODY5fDMyLjMxNjk2fDE4
     
    Last edited: Jun 20, 2021
  2. Lexie

    Lexie Bear Queen Emeritus

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    Looks like we got these fixed on the dev server. I do recall someone else reporting these at some point, so I think that's why :)
    @Alley Oop
     
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