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[Resolved] Single Player: Cannot open home doors (locked out)

Discussion in 'Player Owned Towns & Player Housing' started by Rowell, Jul 1, 2019.

  1. Rowell

    Rowell Avatar

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    Location:
    Brittany Fields
    07/01/2019 21:23
    Title: Single Player: Cannot open home doors (locked out)
    Reproduction Rate: 100%
    Blocker? No
    Details: After the R67 patch, I tried to enter several of my single player homes and wasn't allowed. The doors are not active (no green cursor when mousing over). Unable to open the door, lock them or keep them open.
    Unable to enter home (and get at inventory) Help!
    Steps to Reproduce: Approach door, mouse cursor over door, double click (or press E) to open. Nothing happens.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-4980HQ CPU @ 2.80GHz (8) System RAM: 32720
    GPU: NVIDIA GeForce GTX 980M GPU RAM: 8144
    SotA.Win.64.1003.Date.07.01.19
    Area: Kingsport
    Area Display Name: Kingsport
    Loc: (-46.5, 25.6, -90.1)
    Debug: S2luZ3Nwb3J0fHwoLTQ2LjUzNiwgMjUuNjEzLCAtOTAuMDkzKXwoMCwgLTAuNjg4LCAwLCAwLjcyNil8MjczLjMwMjV8Ny4xNjE4MzR8Ni4zMTkzMjY=
     
  2. Rowell

    Rowell Avatar

    Messages:
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    Trophy Points:
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    Female
    Location:
    Brittany Fields
    *bump*
     
  3. Aldornia

    Aldornia Avatar

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    I've had this problem for over 5 days. I didn't post on the required template, so I thought maybe that was why I wasn't getting any resolution. Do you also get the message "This object has already been looted" when you double click on chests? I get this.
     
  4. Lord Subtleton

    Lord Subtleton Developer Emeritus

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    Are you still having this issue? If so, it might help to upload the log file. There may be a clue in that file, perhaps an exception error, that would explain what is going on.
     
  5. Rowell

    Rowell Avatar

    Messages:
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    Trophy Points:
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    Location:
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    Here is the sota_log file data. Definitely something going on in there.: Let me know if you need the output.txt log file as well.



    Initialize engine version: 2018.4.0f1 (b6ffa8986c8d)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 980M (ID=0x13d7)
    Vendor:
    VRAM: 8144 MB
    Driver: 25.21.14.1917
    Begin MonoManager ReloadAssembly
    - Completed reload, in 1.417 seconds
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
    <RI> Initializing input.

    <RI> Input initialized.

    <RI> Initialized touch support.

    UnloadTime: 5.408582 ms
    GameManagerSceneObject.Awake. 7/4/2019 11:59:19 AM
    SystemInfo, graphicsDeviceName=NVIDIA GeForce GTX 980M, graphicsMemorySize=8144, graphicsDeviceType=Direct3D11, operatingSystem=Windows 10 (10.0.0) 64bit, processorCount=8, processorType=Intel(R) Core(TM) i7-4980HQ CPU @ 2.80GHz, systemMemorySize=32720
    SotA.Win.64.1005.Date.07.03.19, LocalTime=7/4/2019 11:59:19 AM, Patch=weedisland.3
    LanguageManager, Language=English, Culture=en-US, SystemCulture=en-US, Partner=None
    PreviousApplicationExit status=clean systemMemorySize=32720
    Pathfinding: Init
    Steam Initialized: False
    AI Behaviors Preloaded
    SynchedInteractiveObjectManager:Shared sync-name, Object("SceneObjectPools\RuneParticleEffect-FX/Player/Disco.prefab\Disco(Clone)") at (0,0,0) shares sync-name with Object("SceneObjectPools\RuneParticleEffect-FX/Player/Disco.prefab\Disco(Clone)") at (0,0,0) in scene="DemoStartupScene"

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

    SynchedInteractiveObjectManager:Shared sync-name, Object("SceneObjectPools\RuneParticleEffect-FX/Player/Disco.prefab\Disco(Clone)") at (0,0,0) shares sync-name with Object("SceneObjectPools\RuneParticleEffect-FX/Player/Disco.prefab\Disco(Clone)") at (0,0,0) in scene="DemoStartupScene"

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

    0 characters deleted
    0 UpgradeItem records modified.
    0 Planter records modified.
    0 OfferRequest records modified.
    0 UserRecipe records modified.
    0 records modified, 0 records deleted.
    Migrating items in ItemStoreAssetBundleManager.LoadResource, Excessive load time, AssetId=Path=Assets/PortResources/Items/Decorations/NPCs/DecoNPC_Pet_Automaton_Cylinder.asset, Total=2

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

    The referenced script (Unknown) on this Behaviour is missing!

    (Filename: Line: 195)

    The referenced script on this Behaviour (Game Object '<null>') is missing!

    (Filename: Line: 294)


    Migrating items in PlotMagazine
    ItemMigration: Updated 0 records.
    MigrateBrokenBankReferences: 0 records modified.
    Moved 0 quest items, 0 records updated.
    Migrated 0 records.
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_RobeofTruth_Hands" to: ["False;Ingredients/Components_Textile/BoltofCloth/ItemComponent_BoltofCloth_Cotton;1", "False;Ingredients/Components_Textile/Strap/ItemComponent_Strap_Cotton;1"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_ArmourofCourage_Hands" to: ["False;Ingredients/Components_Metal/Sheet/ItemComponent_Sheet_Iron;1", "False;Ingredients/Components_Metal/Bindings/ItemComponent_Binding_Iron;1"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_ArmourofLove_Hands" to: ["False;Ingredients/Components_Textile/Yard/ItemComponent_Yard_Leather;1", "False;Ingredients/Components_Textile/Strap/ItemComponent_Strap_Leather;1"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_RobeofTruth_Chest" to: ["False;Ingredients/Components_Textile/BoltofCloth/ItemComponent_BoltofCloth_Cotton;3", "False;Ingredients/Components_Textile/Strap/ItemComponent_Strap_Cotton;1"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_ArmourofLove_Chest" to: ["False;Ingredients/Components_Textile/Yard/ItemComponent_Yard_Leather;3", "False;Ingredients/Components_Textile/Strap/ItemComponent_Strap_Leather;2"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_ArmourofCourage_Chest" to: ["False;Ingredients/Components_Metal/Sheet/ItemComponent_Sheet_Iron;5"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_ArmourofCourage_Head" to: ["False;Ingredients/Components_Metal/Sheet/ItemComponent_Sheet_Iron;2"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_RobeofTruth_Head" to: ["False;Ingredients/Components_Textile/BoltofCloth/ItemComponent_BoltofCloth_Cotton;1", "False;Ingredients/Components_Textile/Strap/ItemComponent_Strap_Cotton;1"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_ArmourofLove_Head" to: ["False;Ingredients/Components_Textile/Yard/ItemComponent_Yard_Leather;2"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_RobeofTruth_Feet" to: ["False;Ingredients/Components_Textile/BoltofCloth/ItemComponent_BoltofCloth_Cotton;1"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_ArmourofLove_Feet" to: ["False;Ingredients/Components_Textile/Yard/ItemComponent_Yard_Leather;1"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_ArmourofCourage_Feet" to: ["False;Ingredients/Components_Metal/Sheet/ItemComponent_Sheet_Iron;1"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_RobeofTruth_Legs" to: ["False;Ingredients/Components_Textile/BoltofCloth/ItemComponent_BoltofCloth_Cotton;2", "False;Ingredients/Components_Textile/Strap/ItemComponent_Strap_Cotton;1"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_ArmourofCourage_Legs" to: ["False;Ingredients/Components_Metal/Sheet/ItemComponent_Sheet_Iron;3"]...
    Setting CraftedByItemDescriptors for all instances of "Equipable_Specific/Armor/Port_ArmourofLove_Legs" to: ["False;Ingredients/Components_Textile/Yard/ItemComponent_Yard_Leather;2"]...
    SetItemCraftedByItemDescriptors: 0 db records saved, 0 items modified.
    Migrated 0 character records, 0 provisional records.
    Begin MigrateBrewingCasks, CurrentTime UTC: 7/4/2019 4:00:03 PM
    MigrateBrewingCasks:
    BrewingCaskArchetype: Path=Decorations/sota_prop_brewing_cask_beer
    InProgressBrewingCaskArchetype: Path=Ingredients/_NonPlayer/Brewing/sota_prop_brewing_cask_beer_InProgress
    BrewArchetype: Path=Ingredients/Brewing/ItemComponent_Beer_Ale_01
    Brew Duration: 3.00:00:00
    MigrateBrewingCasks:
    BrewingCaskArchetype: Path=Decorations/sota_prop_brewing_cask_beer
    InProgressBrewingCaskArchetype: Path=Ingredients/_NonPlayer/Brewing/sota_prop_brewing_cask_beer_InProgress
    BrewArchetype: Path=Ingredients/Brewing/ItemComponent_Beer_Bock_01
    Brew Duration: 3.00:00:00
    MigrateBrewingCasks:
    BrewingCaskArchetype: Path=Decorations/sota_prop_brewing_cask_beer
    InProgressBrewingCaskArchetype: Path=Ingredients/_NonPlayer/Brewing/sota_prop_brewing_cask_beer_InProgress
    BrewArchetype: Path=Ingredients/Brewing/ItemComponent_Beer_Edelmann
    Brew Duration: 3.00:00:00
    MigrateBrewingCasks:
    BrewingCaskArchetype: Path=Decorations/sota_prop_brewing_cask_beer
    InProgressBrewingCaskArchetype: Path=Ingredients/_NonPlayer/Brewing/sota_prop_brewing_cask_beer_InProgress
    BrewArchetype: Path=Ingredients/Brewing/ItemComponent_Beer_Wheat_01
    Brew Duration: 3.00:00:00
    MigrateBrewingCasks:
    BrewingCaskArchetype: Path=Decorations/sota_prop_brewing_cask_spirits
    InProgressBrewingCaskArchetype: Path=Ingredients/_NonPlayer/Brewing/sota_prop_brewing_cask_spirits_InProgress
    BrewArchetype: Path=Ingredients/Brewing/ItemComponent_Spirits_Whiskey_Year2
    Brew Duration: 28.00:00:00
    MigrateBrewingCasks:
    BrewingCaskArchetype: Path=Decorations/sota_prop_brewing_cask_spirits
    InProgressBrewingCaskArchetype: Path=Ingredients/_NonPlayer/Brewing/sota_prop_brewing_cask_spirits_InProgress
    BrewArchetype: Path=Ingredients/Brewing/ItemComponent_Spirits_Whiskey_Year7
    Brew Duration: 98.00:00:00
    MigrateBrewingCasks:
    BrewingCaskArchetype: Path=Decorations/sota_prop_brewing_cask_spirits
    InProgressBrewingCaskArchetype: Path=Ingredients/_NonPlayer/Brewing/sota_prop_brewing_cask_spirits_InProgress
    BrewArchetype: Path=Ingredients/Brewing/ItemComponent_Spirits_Whiskey_Year25
    Brew Duration: 350.00:00:00
    MigrateBrewingCasks:
    BrewingCaskArchetype: Path=Decorations/sota_prop_brewing_cask_wine
    InProgressBrewingCaskArchetype: Path=Ingredients/_NonPlayer/Brewing/sota_prop_brewing_cask_wine_InProgress
    BrewArchetype: Path=Ingredients/Brewing/ItemComponent_Wine_Red_01
    Brew Duration: 7.00:00:00
    MigrateBrewingCasks:
    BrewingCaskArchetype: Path=Decorations/sota_prop_brewing_cask_wine
    InProgressBrewingCaskArchetype: Path=Ingredients/_NonPlayer/Brewing/sota_prop_brewing_cask_wine_InProgress
    BrewArchetype: Path=Ingredients/Brewing/ItemComponent_Wine_White_01
    Brew Duration: 7.00:00:00
    MigrateUserRecipes: 0 records updated.
    MigrateSkillsInHotbar: Changing all instances of "r:2042"(FishingBase) to "r:941"(RuneFishing_Worm)
    MigrateSkillsInHotbar: 0 HotBar records affected
    Begin ConvertNonGoldCrownsToGoldCrownsMigration, 7 Migrators, CurrentTime UTC: 7/4/2019 4:00:03 PM
    Migrator: ChangeArchetypeIdMigrator: Path=CotO/CotO_Coin_Bronze -> Path=CotO/CotO_Coin_Gold, QuantityMultiplier=1
    Migrator: ChangeArchetypeIdMigrator: Path=CotO/CotO_Coin_Constantan -> Path=CotO/CotO_Coin_Gold, QuantityMultiplier=1
    Migrator: ChangeArchetypeIdMigrator: Path=CotO/CotO_Coin_Copper -> Path=CotO/CotO_Coin_Gold, QuantityMultiplier=1
    Migrator: ChangeArchetypeIdMigrator: Path=CotO/CotO_Coin_Iron -> Path=CotO/CotO_Coin_Gold, QuantityMultiplier=1
    Migrator: ChangeArchetypeIdMigrator: Path=CotO/CotO_Coin_Meteoric_Iron -> Path=CotO/CotO_Coin_Gold, QuantityMultiplier=1
    Migrator: ChangeArchetypeIdMigrator: Path=CotO/CotO_Coin_Silver -> Path=CotO/CotO_Coin_Gold, QuantityMultiplier=1
    Migrator: ChangeArchetypeIdMigrator: Path=CotO/CotO_Coin_White_Iron -> Path=CotO/CotO_Coin_Gold, QuantityMultiplier=1
    END ConvertNonGoldCrownsToGoldCrownsMigration
    Begin ConvertCrownQuantityMigration, 1 Migrators, CurrentTime UTC: 7/4/2019 4:00:03 PM
    Migrator: ChangeArchetypeIdMigrator: Path=CotO/CotO_Coin_Gold -> Path=CotO/CotO_Coin_Gold_2, QuantityMultiplier=100
    END ConvertCrownQuantityMigration
    0 OfferRequest records modified, 0 records deleted.
    MigrateKnowledge: 0 knowledge records updated, 0 userKnowledge records updated
    MigrateGoldAndPooledXP: 0 character gold records updated, 0 character sheet records updated

    MigratePlotStorage: 0 plots modified, 0 stores modified. 0 unhandled child storages.
    StateMachine (LoginManager): State (LoadCharacters): 0 : 57545ad3e7a8230246c3b492
    StateMachine (LoginManager): State (LoadCharacters): 1 : 5b9547a1cd1e8a0b6582fbb7
    StateMachine (LoginManager): State (LoadCharacters): Found character: Rowell Kataan
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
    Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
    Shader 'FX/ParticleLitBlended': fallback shader 'Particles/Additive' not found
    The referenced script on this Behaviour (Game Object '') is missing!

    (Filename: Line: 294)

    The referenced script on this Behaviour (Game Object '') is missing!

    (Filename: Line: 294)

    The referenced script on this Behaviour (Game Object '') is missing!

    (Filename: Line: 294)

    The referenced script on this Behaviour (Game Object '') is missing!

    (Filename: Line: 294)

    The referenced script (Unknown) on this Behaviour is missing!

    (Filename: Line: 195)

    The referenced script on this Behaviour (Game Object '<null>') is missing!

    (Filename: Line: 294)

    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
    Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
    Shader 'FX/ParticleLitBlended': fallback shader 'Particles/Additive' not found
    Unloading 5 Unused Serialized files (Serialized files now loaded: 45)

    Unloading 149131 unused Assets to reduce memory usage. Loaded Objects now: 397657.
    Total: 747.076323 ms (FindLiveObjects: 34.525482 ms CreateObjectMapping: 59.139202 ms MarkObjects: 538.637177 ms DeleteObjects: 114.774097 ms)

    Unloading 0 Unused Serialized files (Serialized files now loaded: 45)

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 397657.
    Total: 701.006792 ms (FindLiveObjects: 52.296274 ms CreateObjectMapping: 32.358384 ms MarkObjects: 615.684630 ms DeleteObjects: 0.666405 ms)

    Unloading 0 Unused Serialized files (Serialized files now loaded: 45)

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 397657.
    Total: 637.416828 ms (FindLiveObjects: 35.760053 ms CreateObjectMapping: 39.889343 ms MarkObjects: 561.199998 ms DeleteObjects: 0.567434 ms)

    Unloading 0 Unused Serialized files (Serialized files now loaded: 45)

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 397657.
    Total: 612.067057 ms (FindLiveObjects: 32.337123 ms CreateObjectMapping: 33.043849 ms MarkObjects: 546.110220 ms DeleteObjects: 0.575498 ms)

    Knowledge: Loaded 356 character flags, 2 user flags
    PushLevel: Added level Kingsport, spawnPoint:, hex:6017,6018
    AsyncLoadSequence begin. SceneToLoad: Kingsport:
    12:18:14 PM: Loading Scene...
    12:18:15 PM: Level load loop started.
    The referenced script (Unknown) on this Behaviour is missing!

    (Filename: Line: 195)

    The referenced script on this Behaviour (Game Object '<null>') is missing!

    (Filename: Line: 294)

    Unloading 1 Unused Serialized files (Serialized files now loaded: 54)
    The tree ficus2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

    (Filename: Line: 141)

    The tree ficus2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

    (Filename: Line: 141)

    The tree ficus3 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

    (Filename: Line: 141)

    The tree ficus3 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

    (Filename: Line: 141)

    The tree trunks5 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

    (Filename: Line: 141)

    The tree trunks5 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

    (Filename: Line: 141)

    Pathfinding: Load UnLoaded
    UnloadTime: 15.488594 ms
    CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "polySurface3723"

    (Filename: Line: 57)

    CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "polySurface3723"

    (Filename: Line: 57)

    CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "polySurface3723"

    (Filename: Line: 57)

    GameManagerSceneObject.Awake. 7/4/2019 12:18:18 PM
    NavMeshLoadTime SceneId=Kingsport , Time=0.4151611
    Pathfinding: Load Loaded
    The tree ficus2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

    (Filename: Line: 141)

    The tree ficus2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

    (Filename: Line: 141)

    The tree ficus3 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

    (Filename: Line: 141)

    The tree ficus3 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

    (Filename: Line: 141)

    The tree trunks5 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

    (Filename: Line: 141)

    The tree trunks5 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

    (Filename: Line: 141)

    <color=yellow>Ceto (1.1.1) Warning:</color> Can not query overlays clip mask if read/write is not enabled
    Camera: CameraRig_Universal (CameraController)

    Unloading 39954 unused Assets to reduce memory usage. Loaded Objects now: 405690.
    Total: 697.125662 ms (FindLiveObjects: 27.793988 ms CreateObjectMapping: 35.375166 ms MarkObjects: 591.253457 ms DeleteObjects: 42.702319 ms)

    Unloading 3 Unused Serialized files (Serialized files now loaded: 54)
    GC.Collect() took 0.1 seconds
    12:18:21 PM: Level loaded.
    12:18:21 PM: Scenario init completed. Scenario:
    Checksum for Kingsport: 3242178017

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 405751.
    Total: 714.597709 ms (FindLiveObjects: 26.137873 ms CreateObjectMapping: 27.667525 ms MarkObjects: 660.186755 ms DeleteObjects: 0.604823 ms)

    PlotManager: Starting Initializing Plots
    12:18:22 PM: Started NPC Spawn...
    12:18:22 PM: Equipping Avatars...
    BankArchetypePreload, Begin
    BankArchetypePreload, Completed. 5 archetypes loaded.
    Guid Conflict when importing graphs additively. Imported graph will get a new Guid.
    This message is (relatively) harmless.

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

    IndexOutOfRangeException: Index was outside the bounds of the array.
    at PersistenceService+PlayerPrefsStorage+<>c__DisplayClass355_1.<GetInteractiveObjectStates>b__1 (Portalarium.SotA.Operations.ErrorCode _Result, System.Int32 _TransactionId, System.String[] ObjectNames, Portalarium.Common.Network.DataBuffer[] Buffers, System.String _DebugMessage) [0x00032] in <7b530a63b2c54102aab077987a773061>:0
    at Portalarium.SotA.GameServer.Shared.GameImpl.GetInteractiveObjectStates (Portalarium.SotA.GameServer.Shared.IGameClientPeer peer, ShroudDatabase.PlotId PlotId, System.Int32 TransactionId, Portalarium.SotA.GameServer.Shared.InteractiveState InteractiveState, Portalarium.SotA.GameServer.Shared.GetInteractiveObjectStatesCallback Callback) [0x00041] in <7b530a63b2c54102aab077987a773061>:0
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception, Object)
    ExitGames.Logging.UnityLogger:Error(Object, Exception)
    Portalarium.SotA.GameServer.Shared.GameImpl:GetInteractiveObjectStates(IGameClientPeer, PlotId, Int32, InteractiveState, GetInteractiveObjectStatesCallback)
    <>c__DisplayClass355_0:<GetInteractiveObjectStates>b__0(ErrorCode, String[], PlotInteractiveState[], String)
    Portalarium.SotA.SceneServer.Shared.SceneImpl:GetPlotInteractiveObjectStates(ISceneClientPeer, PlotId, GetInteractiveObjectStatesCallback)
    PlayerPrefsStorage:GetInteractiveObjectStates(PlotId, Int32, GetInteractiveObjectStatesCallback)
    <>c__DisplayClass244_0:<GetInteractiveObjectStates>b__0()
    PersistenceService:Update()

    (Filename: <7b530a63b2c54102aab077987a773061> Line: 0)

    Spawning local player at (-47.112, 25.61, -88.847) using last known location. SnapToGround:True
    Local player equipment load time: 00 secs
    12:18:31 PM: Equipment load complete. Loop Counter:14
    12:18:34 PM: Waiting for NPC Spawn
    12:18:36 PM: Finished NPC Spawn
    12:18:36 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=Kingsport, TimeToFadeIn=22.1, PreloadTime=0.8, SceneIOLoadTime=2.8, SceneUnloadTime=0.6, SceneActivateTime=2.5, JoinTime=2.1, DecoLoadTime=7.6, AvatarLoadTime=0.5, FinalizeLoadTime=5.1, RelatedInfo, PrefabLoadTime=0.0, ResourceLoadTime=8.8, GameManager=0.2, JoinDownloadTime=0.0, VideoMemory=8144, SystemMemory=32720, FirstTime=True, UserId=000000000000000000000001
    12:18:37 PM: Fading in...
    12:18:38 PM: AsyncLevelLoad Completed!
    Fallback handler could not load library C:/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib.dll
    Fallback handler could not load library C:/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib.dll
    Fallback handler could not load library C:/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib.dll
    Fallback handler could not load library C:/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib.dll
    Fallback handler could not load library C:/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib.dll
    Fallback handler could not load library C:/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib.dll
    Fallback handler could not load library C:/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    PlotManager: Finished Initializing Plots
    InvalidOperationException: not initialized
    at Door.AssignDoorPlotProperties (Portalarium.SotA.Operations.DoorProperties doorProperties) [0x00016] in <7b530a63b2c54102aab077987a773061>:0
    at Door.ToggleDoorPropertiesLockState (Portalarium.SotA.Operations.DoorProperties+eMode Mode) [0x00022] in <7b530a63b2c54102aab077987a773061>:0
    at Door.<get_ContextActions>b__141_2 () [0x00000] in <7b530a63b2c54102aab077987a773061>:0
    at UIContextMenu+ContextAction.Execute () [0x00010] in <7b530a63b2c54102aab077987a773061>:0
    at UIContextMenuItem.OnButtonClicked () [0x00019] in <7b530a63b2c54102aab077987a773061>:0
    at EventDelegate.Execute () [0x00016] in <7b530a63b2c54102aab077987a773061>:0
    at EventDelegate.Execute (System.Collections.Generic.List`1[T] list) [0x00012] in <7b530a63b2c54102aab077987a773061>:0
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception, Object)
    ExitGames.Logging.UnityLogger:Error(Object, Exception)
    PortDebug:LogException(Exception)
    EventDelegate:Execute(List`1)
    UIButton:OnClick()
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:processRelease(Boolean, Single)
    UICamera:processTouch(Boolean, Boolean)
    UICamera:processMouse()
    UICamera:processEvents()
    UICamera:Update()

    (Filename: <7b530a63b2c54102aab077987a773061> Line: 0)
     
  6. Lord Subtleton

    Lord Subtleton Developer Emeritus

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    Ok. Thanks for the info. This is issue #65193. Fixed on dev branch. Should appear in next live revision.
     
    Jaesun likes this.
  7. Aldornia

    Aldornia Avatar

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    Yay, I can get back in my house. Thank you Lord Subtleton!!
     
  8. Rowell

    Rowell Avatar

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    The problem is also fixed for me. Thanks!!