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[Resolved] Unity2018.x laggy performance when walking in heavy decorated instances.

Discussion in 'Critical Issues (Blockers, Performance, Crashes)' started by Feeyo, Jun 14, 2018.

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  1. Feeyo

    Feeyo Avatar

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    6/14/2018 8:39 PM
    Title: laggy performance when walking in player owned towns and heavy decorated instances.
    Reproduction Rate: 100%
    Blocker? Kinda yes.
    Details: Having the shadow settings enabled and in heavy decorated scenes the character keeps walking when releasing your (A,W,D, S) keys. When I disable shadows completely it does not happen anymore.

    Steps to Reproduce: Enable shadows and walk in player owned towns or any other heavy decorated places. When walking for a little time, try releasing the walk keys. Your avatar will keep on walking for some time.

    User Specs:
    OS: Linux 4.17 unknown 64bit
    CPU: Intel(R) Core(TM) i7-3960X CPU @ 3.30GHz (6) System RAM: 32088
    GPU: Radeon RX 580 Series (POLARIS10 / DRM 3.25.0 / 4.17.0-0.rc1.git1.1.fc29.x86_64, LLVM 6.0.0) GPU RAM: 8105
    SotA.QA.Linux.64.697.Date.06.13.18
    Area: POT_forest_metropolis_01a_template/Aelasar's Forest
    Area Display Name: Aelasar's Forest
    Loc: (117.4, 38.0, 266.0)
    Debug: UE9UX2ZvcmVzdF9tZXRyb3BvbGlzXzAxYV90ZW1wbGF0ZXxBZWxhc2FyJ3MgRm9yZXN0fCgxMTcuNDI0LCAzOCwgMjY1Ljk1NCl8KDAsIC0wLjYxNSwgMCwgLTAuNzg5KXwtMjgzLjk4NDR8My4xOTcxMTF8Ny42MTEwMTg=

    Xorg config:
    cat /etc/X11/xorg.conf.d/20-gpu.conf
    Section "Device"
    Identifier "AMD"
    Driver "amdgpu"
    Option "DRI" "3"
    Option "TearFree" "true"
    EndSection
     
  2. Feeyo

    Feeyo Avatar

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    This bug report was added when testing for the latest Unity. I guess we know that 2018.x is bad for us Linux users. Putting it on Known.
     
  3. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    @Feeyo, please don't flag your own bug reports known unless you have a jira number to reference to back it up.
     
  4. Chris

    Chris Tech Lord Moderator Ambassador SOTA Developer

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    Going to mark this as resolved as R55 will still be on Unity2017 due to the blocker input bug in all newer versions than 2017.2.
     
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