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[Responded] Broken torch in Elysium (Build 600)

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Scoffer, Dec 8, 2017.

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  1. Scoffer

    Scoffer Avatar

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    Area: Elysium Mines (Novia_R11_Hills01_ElysiumMines) Loc: (-4.4, 0.8, -92.7)
    You can light the torch and the area around it does get brighter but there is no actual flame on it.
    Torch directly opposite works correctly.
     
  2. royalsexy

    royalsexy Avatar

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    Another one in build 601, but this one won't give flame or light and throws an error "Can not play a disabled audio source"

    SotA.EarlyAccess.QA.Win.64.601.Date.12.07.17
    Area: Novia_R11_Hills01_ElysiumMines
    Area Display Name: Elysium Mines
    Loc: (-35.3, -9.7, -37.1)
    Debug: Tm92aWFfUjExX0hpbGxzMDFfRWx5c2l1bU1pbmVzfHwoLTM1LjM0MywgLTkuNzQ4LCAtMzcuMTMyKXwoMCwgLTAuNjA0LCAwLCAwLjc5Nyl8LTQwMC41NDExfDE4LjQzMDg3fDIuMDY1ODEx
     
  3. Lexie

    Lexie Bear Queen Emeritus

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    Looks like we already fixed these on dev build (not yet on QA) after testing.
    Thank you both!
    @Scoffer
    @royalsexy
     
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