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[Responded] Dialogue window behind Inventory window while talking to NPC

Discussion in 'User Interface (Including Launcher)' started by Paladin Michael, Dec 8, 2017.

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  1. Paladin Michael

    Paladin Michael Avatar

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    Perennial Coast
    If you talk to a merchant, 3 windows will open:
    1. Buy/Sell window
    2. Inventory of player window
    3. Dialogue (if not toggled off) window

    To cancel the Dialogue window we have to click on Goodbye (right side of the dialogue window).
    But this side is behind an further (Player Inventory) window.

    It would be good to have the dialogue window in front of other windows to recognize it.
    For the first contact with a npc it should be shown infront of other windows.
    (As it is now, we have to click twice to close it).
  2. Lexie

    Lexie Bear Queen Emeritus

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    @Paladin Michael
    I think the key here would be to have the inventory window in a place where the dialogue window won't obstruct it at all whenever it is opened. If we have the dialogue window in front of the other UI windows, that would probably be reported as a bug by other players (depending on their playstyle.) Avoiding the conflict of stacking them all together is probably the best solution. The good news is if you move it on screen, it should continue to always open in that spot you move it to.
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