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[Responded] Forest Seige Stuck spot#2

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Diego Mas, Feb 23, 2019.

  1. Diego Mas

    Diego Mas Avatar

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    02/23/2019 15:46
    Title: Forest Seige Stuck spot#2
    Reproduction Rate: 3/3
    Blocker? no
    Details:
    Stuck Spot, Cannot jump out
    Can Blink out
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8) System RAM: 32719
    GPU: NVIDIA GeForce GTX 1070 GPU RAM: 8081
    SotA.QA.Win.64.807.Date.02.22.19
    Area: SiegeEncounter_Forest01_Road/POT_forest_metropolis_01b_template/Blackrock Cove
    Area Display Name: Forest Siege
    Loc: (-74.3, 38.9, 2.6)
    Debug: U2llZ2VFbmNvdW50ZXJfRm9yZXN0MDFfUm9hZHxQT1RfZm9yZXN0X21ldHJvcG9saXNfMDFiX3RlbXBsYXRlL0JsYWNrcm9jayBDb3ZlfCgtNzQuMjYxLCAzOC44NzgsIDIuNTg3KXwoMCwgLTEsIDAsIDAuMDIzKXwxODIuNzc3MXwzNS42MDczNHwxMS4zMjk5OQ==
     
  2. Lord Subtleton

    Lord Subtleton SotA Dev

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    Did you use /stuck? If not, please give that a try. Doing so automatically submits a bug report.
     
    Jaesun likes this.
  3. Diego Mas

    Diego Mas Avatar

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    Good Day @Lord Subtleton,
    I did not need to use /stuck because blink was an option to get out and waitng for a scene reload is not appealing. I do not normally have blink on my bar because its not very useful normally. The problem with /stuck is when being attacked, /stuck cannot be used, which in a tough fight will likely result in death. I did not try that, not sure if a ghost would still be stuck. While death is not as significant of penalty currently, @Chris does occasionally discuss ideas about creating a new death penalty.