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[Responded] Load Time Baking - doesn't appear to be doing anything

Discussion in 'User Interface (Including Launcher)' started by Echondas, Sep 24, 2019.

  1. Echondas

    Echondas Bug Brigade – Bug Hunter

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    09/24/2019 15:33
    Title: Load Time Baking - doesn't appear to be doing anything
    Reproduction Rate: 2/2
    Blocker? No
    Details: The "Load Time Baking" option in Video Options, appears to have no effect on performance. Manually baking using /batchit will give the additional FPS at the expense of known issues with it
    Steps to Reproduce:
    - Load a scene, and quit the game.
    - Reload the game client, login, 'resume' - do NOT move the character or camera after loading - we need to compare apples for apples.
    - type /debug and wait 30 seconds for background scene load tasks to complete
    - observe average FPS
    - Open Options menu, enable "Load Time Baking" and quit the game client (all without moving - want the same visuals)
    - reload the game client, login, 'resume' - do NOT move the character or camera after loading
    - type /debug and wait 30 seconds for background scene load tasks to complete
    - observe average fps - should be identical to prior
    - type /batchit to manually 'bake'
    - once the command finishes - observe average FPS increase


    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz (12) System RAM: 32679
    GPU: NVIDIA GeForce GTX 1070 GPU RAM: 8088
    SotA.QA.Win.64.875.Date.09.23.19
    Area: Novia_R9_City_Northwood
    Area Display Name: Northwood
    Loc: (88.9, 40.0, -261.4)
    Debug: Tm92aWFfUjlfQ2l0eV9Ob3J0aHdvb2R8fCg4OC45MjgsIDQwLCAtMjYxLjM2Nyl8KDAsIDAuNzg4LCAwLCAtMC42MTUpfDI1NS45NDF8MTB8MS4yNQ==
     
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  2. wizardsmoke

    wizardsmoke Programmer Moderator SOTA Developer

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    Thanks for the report!

    Issue #65763
     
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  3. fooBrew

    fooBrew Avatar

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    I can confirm the same experience on the Linux stand-alone client and an AMD graphics card. I tested in a solo instance so prevent any fps influence from other characters in the scene. /batchit produces a bump of 5-7 fps even though Load Time Baking is already enabled.

    Additionally, when this setting is enabled via /batchit most animations for doors opening no longer work; The doors still appear visually to be closed but I am able to pass through them.

    User Specs:
    OS: Linux 5.0 Ubuntu 18.04 64bit
    CPU: AMD Ryzen 5 2600 Six-Core Processor (12) System RAM: 32162
    GPU: Radeon RX 590 Series GPU RAM: 8192
    SotA.Linux.64.1044.Date.09.26.19
    Area: novia_r6_hills02_highvalevillage/WithoutTutorial
    Area Display Name: Battle of Highvale
    Loc: (128.5, 50.9, -191.7)
    Debug: bm92aWFfcjZfaGlsbHMwMl9oaWdodmFsZXZpbGxhZ2V8V2l0aG91dFR1dG9yaWFsfCgxMjguNDgzLCA1MC45MzYsIC0xOTEuNzM4KXwoMCwgLTAuNTU0LCAwLCAwLjgzMil8MjkyLjY5MzV8MTB8My44NTY2
     
    Last edited: Sep 27, 2019
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  4. Echondas

    Echondas Bug Brigade – Bug Hunter

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    Yep - that's a known issue. Also, some nameplates will not render properly and also moving deco around will be similar to using the doors - it *will* move but not update on your client.
     
  5. Gia2

    Gia2 Avatar

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    To fix nameplates fov just disable and reenable UI in game (default F8 or F9) can't remember
     
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  6. fooBrew

    fooBrew Avatar

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    I'll give it a try.

    The nameplates aren't too much of an issue for me. What's really annoying is not knowing whether doors are opened or closed. I've also noticed that weapon animations don't work at all. You're weapon graphic is displayed "stuck" in one spot so it looks like you're swinging an invisible one.