1. We have a QA initiative where we work with the community more closely than ever to get your bug reports into the hands of the developers. Please use this forum for LIVE Server bug reporting. Do follow the format below, because it will help us out greatly in responding. If you do not, it's possible your bug report will be misinterpreted, or worse, lost!

    Read BEFORE submitting your first bug: Reporting Bugsā€¦ QA 101 Document
    • Search for your bug before posting in order to avoid duplicate reports.
    • Only reply to an existing thread if you have additional information for the reported bug. ALL extraneous commentary will be deleted to avoid cluttering the reports.
    • Keep your bug report short and factual.
    • There is no need to submit crash logs. Crash data we require is automatically logged.
    Bug Report Template
    1. Title:
    2. Reproduction Rate:
    3. Blocker?
    4. Details:
    5. Steps to Reproduce:
    6. User Specs:
    To get started, use /bug in-game (/devbug if on QA) to auto-create this template. It will even auto-fill some of the required information and open the browser for you. Then take the information that was just saved to your system's clipboard and paste it into a new QA forum post. Thank you bug hunters!
Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

[Responded] nameplates move away when using Field of View

Discussion in 'Player Characters, Animations, & Emotes' started by Brighton Rock, May 11, 2018.

  1. Brighton Rock

    Brighton Rock Avatar

    Likes Received:
    Trophy Points:
    Aschaffenburg, Germany
    5/12/2018 12:24 AM
    Title: nameplates move away when using Field of View
    Reproduction Rate: 100%
    Blocker? no
    Details: nameplates move away when using Field of View
    Steps to Reproduce: use field of view in the options and see how the npc's nameplate moves away from the npc

    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8) System RAM: 16316
    GPU: NVIDIA GeForce GTX 970 GPU RAM: 4058
    Area: SiegeEncounter_Forest01_Road/POT_forest_metropolis_01a_template/Mediolanum
    Area Display Name: Forest Siege
    Loc: (-28.3, 31.2, -106.9)
    Debug: U2llZ2VFbmNvdW50ZXJfRm9yZXN0MDFfUm9hZHxQT1RfZm9yZXN0X21ldHJvcG9saXNfMDFhX3RlbXBsYXRlL01lZGlvbGFudW18KC0yOC4zMzQsIDMxLjI0MywgLTEwNi45Myl8KDAsIDAuNDcsIDAsIDAuODgzKXwxMC40NjA4OXwyMi40MTE5N3wxNC4xNTI5Ng==
  2. Lexie

    Lexie Bear Queen

    Likes Received:
    Trophy Points:
    We'll have to re-visit this. Could possibly be a design change.