This is something I've noticed ever since Eastreach Gap was changed to prevent XP farming, until they figure out how to fix control points. BUT, what I noticed, was not only were those skeleton varieties in Eastreach modified to remove their XP provision, it seemed to effect those varieties of skeleton in many perhaps all places. For instance, I'm in the Approach to the Shuttered Eye, and those skellies seem to commonly not boost my xp upon their deaths. Is this already a known issue? Gotta say, I sure love slaying undead, but if they do nothing but sap my pooled XP, I try to avoid them. Currently it looks like a bug, not a temp design decision to control XP farming in Eastreach. Thoughts?