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[Responded] Using Steam Causes SotA to Re-download 6.6GB

Discussion in 'Release 45 Bug Forum' started by Sonja, Sep 12, 2017.

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  1. Sonja

    Sonja Avatar

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    1. Title: Using Steam Causes SotA to Redownload 6.6GB
    2. Reproduction Rate: Unknown
    3. Blocker? Time/Bandwidth waster
    4. Details: With SotA fully updated and working with the SotA launcher in my Steam folder at C:\Program Files (x86)\Steam\steamapps\common\SotA attempting to run SotA from Steam resulted in 6.6GB being re-downloaded.
    5. Steps to Reproduce: Update SotA with SotA launcher in the Steam SotA folder. Run Steam and attempt to play SotA through Steam.
    6. User Specs: AMD FX(tm)-8350 Eight-Core Processor (8) System RAM: 16347
      GPU: Radeon (TM) RX 470 Graphics GPU RAM: 4044
      SotA.EarlyAccess.LIVE.Win.64.659.Date.09.05.17
     
  2. Rentier

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    the sota-Launcher (standalone SotA) has some different files than the steam installation of SotA-

    so steam detects there are wrong files and discards the standalone ones, and steam mostly downloads near the full game everytime (update, check systemfiles etc...) so i think that has something to do with how the files are packed together for the steam installation...

    (SotA Updates for standalone are much much smaller than steam updates...)

    I spent the diskspace for 2 seperate installations one steam - one standalone
    that works fine and you can use both simultanously....
     
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  3. Sonja

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    Any chance the developers could fix that?
     
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  4. Lexie

    Lexie Bear Queen Emeritus

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    Yes, steam will re-download if it detects a problem. I've had it happen when I had an internet hiccup right when it was patching. doh.
    Keep in mind, there are going to be situations when you will want to re-install if there is a corrupt file. It can prevent a lot of heartache and frustrations down the road when the game later has a weird glitch that seemingly isn't happening to anyone else...
    I do hope this is a single occurrence for you, @Sonja If this becomes a larger issue we'll see what we can do. :)
     
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