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[Resubmitted 68979] Mimics not waking up

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Lilofee, Apr 13, 2021.

  1. Xee

    Xee Bug Hunter

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    its all mimics in the game pretty sure. as the etcer mines has the same issue with the barrel one
     
  2. Traveller13

    Traveller13 Bug Hunter

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    I've thought about this while grinding for XPs in Tanglemire pure solo. I did that because of this post from @Sannio stating that mimics are two objects-- a chest (or barrel, presumably) and the mimic object. And that there are three types of chests-- normal, exploding and one that triggers the mimic (and presumably two types of barrels [normal and mimic trigger]). I also have observed behavior of AI "on patrol" as it were, over the years of playing the game. AI perform an action, then sit for a period of time, code to decide the next action is executed, then that action is performed, and so on. I've also noticed AI not reacting to me immediately. This is especially noticeable when I kill another mob the AI is in combat with-- killing a water elemental a massive croc is fighting, for example. The AI will go neutral for a short period of time after I kill its opponent, then lock on to me. So, without exactly knowing game code...

    My hypothesis is the mimic trigger object is like an AI on patrol. It checks periodically if it is being interacted with, and triggers the mimic if it is. If you're lucky, this check is right when you interact with it, and the mimic triggers after one click. Worst case scenario is you did it right after the check, and you have a whole cycle to wait before the next check-- resulting in a high number of clicks before it triggers. And all of the time in between, which explains the randomness of the triggering.

    Stretching a bit, but if there is an interacted flag and it isn't cleared for some reason, then the mimic trigger object is shown in a busy state, which I have also reported.