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[Resubmitted 71732] The floor of the Kobold Four-Story Great Hall (city home) is full of bugs

Discussion in 'Player Owned Towns & Player Housing' started by Isabel Ayin, Oct 6, 2023.

  1. Isabel Ayin

    Isabel Ayin Avatar

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    10/06/2023 16:17
    Title: The floor of the Kobold Four-Story Great Hall (city home) is full of bugs
    Reproduction:
    Blocker?
    Details:
    Problems with the rugs on the ground floor: on the floor next to the back wall and on the floor of the long room behind that wall. If I put the rugs at 100% scale, this happens:[​IMG]

    If I want to scale the rug to 120%, this happens:
    [​IMG]

    Problems with the rugs on second floor: the same thing happens, in the same areas.

    Problems with the containers on ground floor: in the same long room as before, if I bring the containers closer to the wall, this happens:
    [​IMG]
    [​IMG]

    If I want the container to look correctly, I can't put it next to the wall.
    [​IMG]


    Problems with the containers on fourth floor: wall to the left of the square platform with stairs, there are areas where I can put the containers and there are areas where I cannot (this time, where the containers can be put, I can bring them closer to the wall).
    [​IMG]
    [​IMG]

    I hope you solve it, yesterday I bought this building with all my enthusiasm and now I am :(:(

    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz (4) System RAM: 24539
    GPU: NVIDIA GeForce GTX 1660 GPU RAM: 5980
    SotA.Win.64.1674.Date.10.02.23
    Area: POT_tropicalisland_metropolis_01_template/Umbra
    Area Display Name: Umbra
    Loc: (24.3, 89.6, 20.6)
    Debug: UE9UX3Ryb3BpY2FsaXNsYW5kX21ldHJvcG9saXNfMDFfdGVtcGxhdGV8VW1icmF8KDI0LjI4LCA4OS42MjYsIDIwLjU1OCl8KDAsIDAuMDk4LCAwLCAtMC45OTUpfC03MTcuMjI2Nnw1MC44MjUxNnwzLjE2OTY4OQ==
     
  2. Isabel Ayin

    Isabel Ayin Avatar

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    More bugs.
    On the third floor I can put the rugs in one direction but not the other

    [​IMG]

    [​IMG]
     
  3. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    Thanks for the report and update! Issue #71732
     
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  4. Isabel Ayin

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    @Sannio, thank you very much for fixing it :):):)
     
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  5. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    You're welcome!
     
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  6. Isabel Ayin

    Isabel Ayin Avatar

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    @Sannio :(
    I think the floor of this building needs a pixel by pixel review

    Edit: the bug is very strange, it seems that it only affects carpets, but not all of them.
    • I can put square, round, oval and animal skin rugs in any scale.
    • I can put rectangular rugs in one direction up to 110%, in the other direction up to 100%, but the "red" and "yellow and orange" rectangular rugs, which are a little smaller than the rest, I can put them in any size.
    • I can't put up giant rectangular rugs in any size.
    • It does not affect the rugs that you have given us with some launches.
    • It doesn't happen on all floors.
    I don't know much about programming, but it is strange, strange

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
    [​IMG]
     
    Last edited: Nov 3, 2023
  7. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    Thanks for the update! I'll take another whack at it.

    It's not a programming issue, it's an art issue. There are some flaws in the collision shape that you attach your decorations to. I'm not a 3D artist, but I'm trying to troubleshoot the issue but adding extra deco collision layers that overlap the inherent deco collision until we can eventually get an actual 3D fix. As I work on this issue, I'll try to reproduce the situations you show in your screenshots, but I may not be able to get it 100% working properly with my method.
     
  8. Isabel Ayin

    Isabel Ayin Avatar

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    That shows what I understand about programming :D
    The "collision" and "layers" thing gives me an idea of what's happening, thank you very much for trying to solve it :)
     
  9. Isabel Ayin

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    I add this: in my house a tile has been drawn that is no longer there. It's obviously not there, otherwise I wouldn't have been able to put the rug down.
    Area: Umbra (POT_tropicalisland_metropolis_01_template/Umbra) Loc: (22.83, 89.567, 30.19) DBG: UE9UX3Ryb3BpY2FsaXNsYW5kX21ldHJvcG9saXNfMDFfdGVtcGxhdGV8VW1icmF8KDIyLjgzLCA4OS41NjcsIDMwLjE5KXwoMCwgLTAuMDEzLCAwLCAtMSl8LTcyMC41MDU1fDUyLjY0MjY4fDQuMjAxNDY1

    [​IMG]
     
  10. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    I think the next update will address all the "I can't place here" bugs, although objects may look a bit like they are floating an inch off the ground if you look carefully in one particular room on the top floor. This is because this room has the tippy-top of a wall's deco collision from the level below poking through the floor, which was blocking deco placement on the floor. I had to add a deco surface to the floor that was ever-so-slightly higher than the problematic wall deco collision, but I think it's still in the acceptable range.

    I've never seen that bug before. Here's hoping my troubleshooting fixes it!
     
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  11. Isabel Ayin

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    When I connected, the tile was still there, but this time I was able to remove it from the decoration palette.
    Although it's funny that I could still put a rug on top of the tile :D