Richard Cobbett if one of the most rapid Ultima fans out there: "When I think of 'my favourite RPG', Ultima VII: The Black Gate snaps instantly into my head ... Shroud doesn't pick up on Ultima as such, it's a new property that simply harks back to it as much as possible, but the Avatar concept is of course still baked in. ... Will it be second time lucky? However it turns out, I'm certainly looking forward to finding out what the legacy of the Avatar truly is." -Richard Cobbett, November 2014 https://www.pcgamer.com/ultima-the-legacy-of-the-avatar Before release, he was still quietly optimistic about SotA: "Ah, Richard Garriott’s return to both an Ultima style universe, and to judge from the engine and UI, 2003. ... Right now though, this one still feels like a lot of pieces that’s doing better at selling virtual stuff, Star Citizen style, than truly coming together into a modern game. ... I’m hoping that as we get closer to the first episode of the story’s release, we’ll see things looking more polished… and more like anyone involved has played a recent RPG." -Richard Cobbett, December 2016 https://www.rockpapershotgun.com/2016/12/05/the-rpgs-of-2017 At SotA release, he didn't even want to review it: "Watching for reviews of Shroud of the Avatar in the hope people gel with it and go 'quick, jump in'. Played it a few times in beta and just... it didn't work for me at all. Felt like a eighteen year old game with all the worst trappings of modern stuff, like the microtransactions" -Richard Cobbett, March 2017 https://twitter.com/richardcobbett/status/978652496376815616 "I mean, I think I've displayed my Ultima-cred on, ahem, more than occasion. And I really want it to work. But turned down doing a review of it because I just couldn't face the idea of spending fifty or so hours in what I'd played so far." -Richard Cobbett, March 2017 https://twitter.com/richardcobbett/status/978652837294084097 But he seems happy to heap praise on DS 2 (~80 million dollars in sales) as a spiritual successor to the Ultima VII: "Whether Ultima 7 can ever officially be ‘beaten’ or not, nobody has come half as close as Divinity: Original Sin 2." -Richard Cobbett, October 2017 https://www.pcgamer.com/rpgs-may-never-top-ultima-7-but-divinity-original-sin-2-comes-close So, I was thinking that Portalarium might want to take some course correcting action with regard to SotA before an eventual console launch of Episode 2.