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Root - How it should work in PvE

Discussion in 'Release 25 Feedback Forum' started by Leostorm, Jan 12, 2016.

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  1. Leostorm

    Leostorm Avatar

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    Hello, Id like to address my concerns and projections for how I feel Root should work in PvE.

    Currently Root is not working as intended in PvE.

    At the moment Root basicly petrifies Monsters.
    Once Rooted they cant move or even ATTACK, they are totally in a frozen state.
    This makes things rather... easy.

    It should work like this:

    Root imobolizes fully for 2-3 secs and they can still attack.
    Then for the rest of duration they can rotate in place and attack.

    This would allow for the dynamic of letting stealth players have the time to get behind and use backstab, but not totally be overpowered. You can still freeze someone in the direction they are facing for longer, but that would require lucky fast draws of a deck or planed timing with a party.


    Currently I know the Non attack mobs have to be a bug.
    But it should be addressed soon.
     
  2. agra

    agra Avatar

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    Given it's the only viable way of holding mages and archers in place without playing "Benny Hill" with them, I'd rather it remain as is until there are other options (or until stun, knockback, and knockdown do anything to NPC's).

    Also, the duty cycle of Root is poor. Very poor. Initially, it's only a 6 second duration with a recast of 30? That's a long **** time to have those scurrying ranged roaches running all over the map, forcing you to gather more adds. You pretty much can only use it once per fight, if locked.

    However, I agree with your suggestion, provided the recast is reduced such that the duty cycle starts at 50% and goes up from there. (that is, roots for 6, recast of 12, or similar ratio)
    Keep in mind each use of root also places the 30-second duration, +20% stacking "Resist Crowd Control" buff on a creature, so even a 100% duty cycle on the Root Glyph is no guarantee that you can keep a creature rooted 100% of the time. The more you use it on a single target, the less effective it is.
     
  3. Noric

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    You really don't need to stop them from attacking to keep them in place.
     
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  4. Sara Dreygon

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    I agree completely. With skewer I can usually kill a troll before he even gets to attack... I just skewer, attack, attack, attack, skewer, repeat.

    I hope they fix this for R26.
     
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  5. Leostorm

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    Yea this is mainly a call to fix the Mobs from not attacking at all while rooted.
    the mages and archers should still beable to attack you as long as they are facing you.

    the Rotate I can understand coming later, but just need them to bebale to attack.
     
  6. Themo Lock

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    had reported this but did not realize skewer did it also
     
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  7. Oba Evesor

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    I've always been of the opinion that when rooted the target should get some sort of armor buff. I mean, they are surrounded by your giant root (wink, wink).
    Not a major buff or anything but if they're completely rooted for 2-3 secs cant attack or move but have a little armor buff, then they can move and attack like you suggested.
     
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  8. agra

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    Does Skewer not put the stacking CC buff on the target?
     
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  9. Sara Dreygon

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    I'm not sure that it does. So long as I skewer the mob before the previous skewer wears off it ALWAYS works. My skewer lasts 7 seconds so getting another skewer glyph before the previous one wears off isn't difficult.

    If it were to wear off, it might apply the CC (I vaguely remember it doing so) but I'm not sure.
     
  10. Katrina Bekers

    Katrina Bekers Localization Team

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    Since melee mobs auto-face your char (as avatars did back in the days), Rooting them is the only way to gain their back for a backstab/sneak attack.

    Remove the rotation lock - which you receive out of webs, I should add - and subterfugers can only backstab when hidden/sneaking. I.e. once per mob group.
     
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  11. Themo Lock

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    yeah, but i think they should do a str test to break it like players can ... though it is not a huge issue for anything other than boss mobs.
     
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  12. agra

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    Wow. Well, I guess that's yet another way to turn on easy mode. :p heheheh.
     
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