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Roving Encounter Plains Scenes: Copper Nodes Cannot Be Harvested

Discussion in 'Release 36 Dev+ Bug Forum' started by Traveller13, Nov 15, 2016.

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  1. Traveller13

    Traveller13 Bug Hunter

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    -Title: Roving Encounter Plains Scenes: Copper Nodes Cannot Be Harvested

    -Repro Rate: 2 for 2 with skeletons, 1 for 1 with bandits

    -Blocker: No

    -Details: Two copper nodes in random plains scenes cannot be harvested, even though they are visible. I thought they were mistakenly shown-- i.e. they were in a harvested state, but were visible. However, in the second skeleton scene, one of the nodes was not there. The other one was, and was not able to be harvested. Other copper nodes, other than those listed below, were able to be harvested. All other nodes, of all types, were able to be harvested if they were visible. This is the first time this has happened-- be it in live or QA builds. I was able to harvest these nodes prior to playing 419QA this evening.


    -Steps to Reproduce: Go to the following locations. Try to harvest the copper nodes if they are visit.

    Area: Plains Road Encounter (RandomEncounter_Plains01_Road/Undead_Tier2) Loc: (36.0, 33.7, -47.3)
    Area: Plains Road Encounter (RandomEncounter_Plains01_Road/Undead_Tier2) Loc: (-73.4, 34.3, -17.0)

    Area: Plains Road Encounter (RandomEncounter_Plains01_Road/HumanRS_Tier2_HiddenVale) Loc: (37.0, 33.7, -46.9)
    Area: Plains Road Encounter (RandomEncounter_Plains01_Road/HumanRS_Tier2_HiddenVale) Loc: (-73.4, 34.3, -16.9)


    -User Specs: SotA Build 419QA
     
  2. Archer

    Archer Avatar

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    Not just Copper nodes. I encountered this on a tier5 Bandit scene. Couldn't harvest the Gold nodes in some locations (one of which is the location below), while the Copper nodes were fine.
    User Specs:
    OS: Linux 4.4 LinuxMint 18 64bit
    CPU: AMD FX(tm)-9590 Eight-Core Processor (8)
    System RAM: 16000
    GPU: AMD Radeon (TM) RX 480 Graphics
    GPU RAM: 7642
    SotA.EarlyAccess.Linux.64.419.Date.11.15.16
    Area: RandomEncounter_Plains02/HumanBandits_Tier5
    Area Display Name: Plains Encounter
    Loc: (-34.8, 32.4, 84.4)
     
    Last edited: Nov 16, 2016
  3. Archer

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    Seeing this in Eastreach Gap too.
    Eastreach Gap (Novia_R4_Desert01_EastreachGap) Loc: (-261.4, 121.8, -189.4)
    Eastreach Gap (Novia_R4_Desert01_EastreachGap) Loc: (-166.4, 131.1, -176.5)
    Eastreach Gap (Novia_R4_Desert01_EastreachGap) Loc: (-101.2, 133.4, -159.7)
    Eastreach Gap (Novia_R4_Desert01_EastreachGap) Loc: (-62.4, 150.3, -65.2)
    Eastreach Gap (Novia_R4_Desert01_EastreachGap) Loc: (-174.2, 130.2, -93.2)
     
    Last edited: Nov 16, 2016
  4. Traveller13

    Traveller13 Bug Hunter

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    Add an iron node in a random swamp based scene.

    Area: Swamp Road Encounter (RandomEncounter_Swamp01_Road/HumanRS_Tier2_HiddenVale) Loc: (75.3, 18.7, 39.5)

    SotA 420QA
     
  5. Traveller13

    Traveller13 Bug Hunter

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    One more copper node can be added to the random plains encounter scent template in the first post.

    Area: Plains Road Encounter (RandomEncounter_Plains01_Road/HumanRS_Tier2_HiddenVale) Loc: (-47.5, 36.5, 14.1)

    This node finally made an appearance during the R36QA cycle. It was not able to be harvested. It was during R35 live, at the times when it made an appearance.

    SotA 421QA
     
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