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ruffian pathing issues

Discussion in 'Release 41 Bug Forum' started by Dirk Hammerstrike, May 20, 2017.

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  1. Dirk Hammerstrike

    Dirk Hammerstrike Avatar

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    05/20/2017 10:53
    Title: ruffian pathing issues
    Reproduction Rate:
    Blocker?
    Details: in previous releases i've seen the occasional skellie with path problem. This was interesting. At this loc, I had 4 ruffians in a group (patrol) coming to attack me. 3 were fine. The last in the group did the slow stuttering walk, zig zagging towards me.
    Steps to Reproduce:
    User Specs:
    OS: Mac OS X 10.11.6
    CPU: Intel(R) Core(TM) i7-4770HQ CPU @ 2.20GHz (8) System RAM: 16384
    GPU: Intel Iris Pro OpenGL Engine GPU RAM: 1536
    SotA.EarlyAccess.OSX.64.602.Date.05.03.17
    Area: Novia_R9_Hills01_SerpentsSpineMinesEntrance
    Area Display Name: Serpent's Spine Foothills
    Loc: (34.8, 81.4, -40.9)
     
  2. Talimar

    Talimar Avatar

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    As a possible update to this: I was just going to report this. Not limited to ruffians. (ruffians however tend to go from easy land to rough land more often.)

    Basically if you aggro them while they are over a complicated piece of land. (like some small rocks...) they have issue with figuring out the fastest route segment of however they run towards the person.
     
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