Last stream, Elgarion gave us a (too) short preview of some of the upcoming changes to salvage. I asked a question about pattern drops, and got an answer, but I wanted to add more, and the stream wasn't the place to do it. So, once upon a time, patterns were sort of rare. Rare enough people complained; if you wanted say, a Khopesh sword pattern, you might need to scrap 50 or 60 of them to get one. So, the devs changed it so that your salvage skill affected the drop chance. Awesome! Well, at first. If your skill is pretty high, you end up getting a lot of patterns. After you get a couple, you don't really need them anymore. And that's for ones that have a "low" drop chance. For the things that are set to drop patterns more often (rusty/shoddy/dirty gear) you may end up with 60-70% of your items returning patterns. Problem is, when scrapping, only one thing can drop. Unless you are after a specific pattern, you are most likely scrapping items either to get the scrap, or to get a component. And when a pattern drops, you don't get anything else. (Hopefully, it was set up so that if you got a component, that took precedence over all else; I'd hate to think all those Woodwind Bow patterns could potentially have been elven strings...) If you're just after gold, it's usually better to just sell the item to an NPC vendor than to try and sell the scrap to a player. Regardless, unless an item currently drops a component, most scrapping is done to get the actual scrap, which is useful in crafting. So, my concern is, with the new changes, and items dropping more components, we're (further) losing our main source of scrap. (Already rough for metal scrap, since most metal items that drop regularly in higher level areas have patterns; less of a problem with wood, as most high level archer mobs drop basic long bows, which have no pattern.) Elgarion did state that patterns would likely be scrappable for wood pulp. But, if I'm after metal scrap, getting a bunch of pulp is much less ideal. (Unless I used a lot of pulp for other things.) Also, the NPC merchants will probably give me more gold for the pattern than I could make off selling the pulp. Ideally, scrapping could be changed so multiple items can drop. If I scrap a rusty sword, I'd like to get some scrap every time, and once in a while also a pattern. For items that drop components, it's probably less of an issue, though it would be nice to still get some scrap and maybe a pattern, even if a component drops. No matter how well thought out the components will be, there will always be some less desirable than others, so getting scrap with those will still make scrapping worthwhile.