Scene Analysis - Blackblade foothills

Discussion in 'Feedback' started by Violet Ronso, Jan 31, 2022.

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  1. Violet Ronso

    Violet Ronso Avatar

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    Welcome to my analysis of the scene Blackblade foothills

    I have spent a bit of time here due to the Release 98 Treasure hunting contest and have updated the wiki while analyzing the scene.

    Difficulty : T2
    Map : Map not available
    Quests : Unknown
    Puzzles : Link to Puzzles page
    Adv EXP/Hour : 350-550K
    Prod EXP/Hour : 350-600k

    Code:
    Lakes (Bandit area)
    Bandits in this area are passive, meaning they will not attack the avatar unless provoked.
    
    -Mobs
    --3 Rabbits
    --3 Ducks
    --1 Blanket Horse
    --2 Palomino Horses
    --2 Stags
    --2 Does
    
    -Gathering nodes
    --6 Maple Trees
    --3 Coconuts
    --1 Garlic Plant
    
    Desert
    -Mobs
    --9 Small Corpions
    --1 Palomino Horse
    --2 Rabbits
    
    Temple of the Inferno
    -2 Chests
    --1st by entrance : Value of 93g
    --2nd in the Hanging Fortress : Value of
    
    -Mobs
    --7 Fire Elementals
    --5 Earth Elementals
    --5 Hardened Skeleton Footman
    
    -Gathering nodes
    --6 Coal deposits
    --7 Copper vein
    --6 Iron vein
    --7 Silver vein
    
    Mesas
    -Mobs
    --4 Kobolds
    --2 Kobold Archers
    
    -Gathering Nodes
    --9 Granite deposits
    --4 Silver nodes
    
    Lava lakes
    -Mobs
    --6 Imps
    
    -Gathering Nodes
    --6 Sulfurous Ash Deposits
    --2 Copper veins
    --2 Iron vein
    --1 Coal deposit
    
    Ruins
    -Mobs
    --2 Imps
    --2 Kobolds
    --2 Kobold Archers
    
    -Gathering Nodes
    --3 Copper veins
    For the majority of the scene, the T2 difficulty marker is true, nodes give 400 or so experience per, Mobs have under 200 health and give tiny bits of experience. Things get a bit more interesting once you solve the puzzle to the Temple of the Inferno, where ores become T5 nodes giving 5k exp each, and the elementals and skeletons are much harder, at around 400+ health.

    The Temple of the Inferno is a decent mining area, with Copper, Iron and Silver veins, and can net someone with an average of Lv80 skills and Quest/Crown store equipment around 350k-550k Adventuring experience and 350k-600k Producer experience, depending on how fast they can solve the puzzle to enter the Temple, or if they spawn inside the Temple.
     
    Last edited: Jan 31, 2022
  2. Belladonna Rose

    Belladonna Rose Bug Hunter

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    The temple area is good for lava fishing as well. I got my first mossy down there. I hated the change at first but truly like this scene.
     
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