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Screen view angle not right after talking to NPC

Discussion in 'Release 30 Bug Forum' started by RobotBeginner, May 26, 2016.

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  1. RobotBeginner

    RobotBeginner Avatar

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    I am playing in offline single player mode. I am in Adoris. When I talk to a guard or Fiona, there is a closed up conversation view but it doesn't go back to the proper view after conversation is finished. You have to running around and go between the gap of the stone on the stone bridge near the Main Gate of Adoris to made the view angle back to normal.
     
  2. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    Could you provide the specs from using the /bug command in a response. We're having difficulty reproducing this issue following the case as you described it. Unless there's a unique way that you left the conversations with the NPCs... we are simply seeing the camera fade out and return to its previous position.

    This may be a longshot, but you wouldn't happen to be confusing the over-the-shoulder camera view for the NPC camera view would you?

    Any additional information to assist us in investigating this would help immensely. Thanks!
     
  3. RobotBeginner

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    After you talk to the NPC, you need to zoom all the way in. Then, the view angle should be not right.

    5/26/2016 7:50 PM
    Title:
    Reproduction Rate:
    Blocker?
    Details:
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: AMD FX(tm)-8350 Eight-Core Processor (8) System RAM: 16368
    GPU: AMD Radeon HD 6900 Series GPU RAM: 2032
    SotA.EarlyAccess.Win.64.416.Date.05.25.16
    Area: Ardoris
    Loc: (136.5, 56.7, 119.0)

    The following picture is before conversation with the NPC guard in front of me.
    [​IMG]

    The following picture is after having NPC converstion. If you enter the space between the two column in the front, the view angle will go back to the picture above this one.
    [​IMG]
     
    Last edited: May 26, 2016
  4. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    Bug submitted. Thanks!
     
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