would love to see away to record an event in pot with GM potions, then later be able to load one up with monster predetermined locations based on placement, and or options to save summon spawners once every thing is setup. Thinking of things that could be triggered. ideally end game would be a Lua event system where you could click load pre programmed events for towns. or perhaps have a pay option where they pay for someone to design. maybe one day lol. with inky it could be done using npc scripting to trigger spawners. perhaps a pot spawner that has menu with set group number. than use trigger word (event) to spawn group number. where number in inky could be random allowing for 2nd variable on how to set number or creatures to spawn. if there was away to pass variables where the person interacts with npc and npc can use a get data or variable to get level information I may have to look up but I think inky could than use that to set level of creature or perhaps use that to determine how many to summon. all based on database information / flags. just some ideas @Elgarion @Chris There are a lot of ways to use this idea.