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Searpent Spine Mines... Falling Bridges.

Discussion in 'Release 40 Dev+ Bug Forum' started by Toadster, Mar 29, 2017.

  1. Toadster

    Toadster Avatar

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    3/30/2017 12:47 AM
    Title: Searpent Spine Mines... Falling Bridges.
    Reproduction Rate: 100%
    Blocker? yes
    Details: in most areas when you have a falling bridge you still leave jumping logs so someone can clear the gap after the bridge collapses. Makes it a little more difficult but not impossible. That is fine, and fun sometimes. The ramp going to spindrift passage is a falling bridge but once it falls there is no way to get up to the door to spindrift. If there is a party going through and someone triggers that bridge, they will have to leave the scene or switch game modes in order to get the bridge to respawn and get to the passage.
    Steps to Reproduce:
    goto spindrift passage door in mines. knock down ramp leading to tunnel, then try to get up there. I was thinking you may be able to use the pillars and jump, but It I could not even land on the first pillar.

    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: AMD FX(tm)-8350 Eight-Core Processor (8) System RAM: 8141
    GPU: NVIDIA GeForce GTX 960 GPU RAM: 2016
    SotA.EarlyAccess.Win.64.479.Date.03.28.17
    Area: Novia_R9_Hills01_SerpentsSpineMines
    Area Display Name: Serpent's Spine Mines
    Loc: (-109.3, 52.5, -30.5)