It is clear that exploiting is taking advantage of a game mechanic bugged or unintended, and with taking advantage we mean using it other than the first time that you discover it and report. What happens when a player uses an exploit : he start to use something that is not intended by the game and gain something, other players don't know about this mechanic because it isn't an official feature or something intended, so they do not use it, devs notice it ( usualy after a long time cause the guy didn't report the bug and used it at his advantage) and go to fix the bug/game mechanic, other players that didn't use the exploit have something less than the exploiter. At the end of the day the guy that played fair without abusing game mechanics is disadvantaged compared to the exploiter and the only solution is always roll back what the exploiter did and removing him the advantage that he has to the other players that didn't exploit. Best solution for me is temporany ban of the exploiter ( based on severity of what he did) and ROLL BACK everything, leaving exploiter unpunished, like it happened for the most til now, just encourages other to do the same since they know there isn't any punishment and they will keep their advantages got exploiting. There is an endless list of unpunished exploit, all of which generated permanent conseguences to the game and to other players, I try to name some of those: - Back in those time when we didn't have major enchants and masterworks someone was able to create item with double +6 stats enchant/mw due to a bug, the bug got fixed, the exploiters didn't get banned and those items generated with that bug stayed and are still in game, so there were some players wearing item with more stats and other couldn't get those kind of stats ( totaly ruining PVP balance) - Almost 1 years ago for 1 day you could sell home crafted by player for cotos, many players abused of it, generating a crazy amount of cotos, but just one got banned, and the cotos generated with this exploit didn't get deleted, nor the money got by people that sold their cotos to the various coto's vendors. - When getting crafting xp was much harder than now you could craft tabletop catapults using different kind of materials and everytime you got xp as like you were crafting it for the first times, one day devs realized it was a bug and fixed it, many took advantage of it and had much more crafting xp than those one that didn't do it, cause not aware or simply thinking it was a game mechanic so taking their time to do it and not in rush, in this case too xp didn't get rolled back, and those people who took advantage of it ended with more and easier crafting xp than those ones not doing it. - When they added new skills to agriculture people started to place planting beds in vertical without having space between the one and the other, stacking in 1 only lot much more planting beds than what the space was and gaining a crazy amount of nightshade/garlic and so on, after a while devs said it wasn't intedend, they didn't ban anyone even if people continued to do it even once they said it was a bug, but, most important, they didn't roll back anything, so those people still had a realy crazy quantity of nightshade and garlic, dropping all the price and making life impossible to legit farmers. -When crafting got reworked last time, you were able to enchant/mw again stuffs with the same mw/enchant, example if you had a staff with already 25% death ray power ( old enchant) you could add even 50% death ray power ( new heavyweight enchant ) having in a result a staff with 75% death ray power, you couldn't do it unless you already have a staff with the old enchant in, so just a few people got those crazy weapons ruining again combat balance in pvp and pve, weapon are still around, no rollback again. Situations are endless but i have to stop or I will never finish to type, said that, best solution is ALWAYS ROLLBACK, ALWAYS REMOVE THE ADVANTAGE GOT EXPLOITING, regardless if the player is legit or not, if he spent money or not, if he did one or infinite times, it doesn't matter, important part is removing advantage he got. Of course as a dev I would have reduced my work spent rolling back what exploiters did and focus on something else, so simply BAN seriously, not just threatening, all the player who used it, maybe use different punishment, if one player did it just one time ban for 1 day, if he's recidive ban for more or permaban but give a punishment or everyone will do it at a certain point. P.S. I am always against any public shame, witch's hunt is ended around 400 years ago and we now are much more mature people, I do not care at all to know who is the exploiter, i just want to know that he has not any advantage for what he did but maybe a punishment, if not the only punishment is for those one who do not use exploits. P.S.S. Giving rewards to those ones who report legit bugs and do not take advantage of it might reduce number of exploiters too.