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Shroud of the Avatar: Forsaken Combat

Discussion in 'Release 8 Feedback' started by Sir_Hemlock, Jul 27, 2014.

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  1. Sir_Hemlock

    Sir_Hemlock Avatar

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    I’m numb. Literally, anesthetized. Why? Because I endured whirl-o-deck in R8 and it finally hit the deep raw nerve that this randomized card bunk is here to stay lol :p oh well

    That single area aside, it is clear to me that SotA is transforming into a very strong, very well developed game. I can see Hallmarks of greatness slowly emerging.

    Graphically, there are times when it looks absolutely brilliant. (Aside from a few textures that need fixing or changing here and there.)

    Pax Lair was a highlight. Graphically Pax Lair looked stunning. The buildings in the woods etc...

    Overall, fix the controls, get rid of random-card-combat and I think its a winner.

    I don't want to be too thorough here.

    (See my previous release posts for elements I still think require adjusting, etc.)
     
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