Discussion in 'Release 51 QA Feedback Forum' started by Barugon, Feb 13, 2018.
Since we are limited to a single stat buff, can we please have back the ability to charge it up?
What am I missing?
You can charge those, but it has to be in your deck, not in your "belt"? Right?
Technically, you can charge them up but you get no extra benefit.
And take away the negative effects as they were only bought in to negate people using more than one.
The negative effects are already gone.
I agree, charging it would be nice if we are not gonna be able to have more than 1.
Still think limiting it to two would have been more reasonable, though.
I'd probably disagree. What's the downside of charging the stat buffs when there is no reason to use them during combat. Adding benefits to charging them just means you charge them every time, which really just results in them giving more of the stat. If they want to make them more powerful, just do that without charging.
What's the point of having multiple glyphs? What's the point getting 6 of them for specializing?
I would love to at least be able to extend the duration with charging them. I agree with Barugon too... what good will a 6th glyph do for these skills?
you are not limited to single stat buff, you can use potions.
At this point i have to ask, why it is allowed to buff all three stats using potions, but only allow one stat by using magery?
She says as Chris whips out his nerf stick....
Naw, he's saving that for the monkey room. I know because I'm almost strong enough to go there now.
An oversight you just corrected ^^
I am for two stats as well. One seems not enough while all are too much. Can we try with two please? Maybe one potion and one mage buff @Chris ?
Mage buffs have variance depending on skill, Potions should also have variance based on Alchemy skill for duration and strength.
im fine with 0 buff
Limiting to 2 buffs would make a lot more sense
I personally like that it's limited to 1. If you can have two, in most cases you're barely making a choice.
1 makes it a hard choice, which is good for build diversity.
I have a wholly different perspective. Limit the buffs to stat, defense, offense overall, but make them strong. Twenty more dexterity is not going to give you that critical hit that wins out over a mage or a warrior. And let's be real, 20 more strength (40 hp) isn't going to save your ass. Even 40 more focus via Intelligence won't remotely alter the outcome of a fight if you cannot win it without buffs.
Either the buffs mean something, or, they really don't. We just psychologically feel as if we have to have them when in reality, the difference of not having them is a one-in-a-thousand RNG result.
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