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Skill cancels charged attacks

Discussion in 'Wishlist Requests' started by FBohler, Mar 14, 2021.

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  1. FBohler

    FBohler Avatar

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    When using manual attack, if I mistime a skill I was planning to use by pressing the skill's hotkey just before releasing the mouse buttom for a charged attack, I lose the charged attack.
    I don't know if this was intentional gameplay design, but I feel I should perform the charged attack in this case instead of cancelling it.

    So my proposal is when using a skill or consumable while charging an attack, the player will release the charged attack and then use the skill/consumable as a follow up.
     
  2. Barugon

    Barugon Avatar

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    While charging a skill, holding the mouse button won't start charging an attack until the skill has been cast. I think it should also work like that in reverse: if you're charging an attack then pressing a skill hotkey will do nothing until the attack is released.
     
  3. FBohler

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    Although not the ideal solution in my opinion, this would be good enough.
     
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