Over on another thread, Chris had some sayings. One bit jumped out at me (but this is off topic for that thread). I've heard it said many times that SOTA isn't "a theme park". That's true. That's not necessarily even bad. But I do think it falls into another category. It's not a theme park. It's a fair. Fishing, like dungeons, or brewing, or quests, or the obsidian trials, or decorating... or even the upcoming theatre system... they truly are conceptualized around being isolated from each other. It's not that fishing ties into brewing, which ties into the cabalist sieges, which ties into player dungeons... they're all minigames that just happen to be packaged up together. People come in, stroll past the stalls... and maybe stops at one to spray water with a hose into the clown's mouth to make its head-balloon explode... and you get a prize! But beyond that, nothing you did there mattered. If the devs are going for a "fairgrounds" game, okay. I think a lot of us were waiting for something more meaningful and involved to manifest. Fishing should have an impact on the world. It should be exhaustible. It (or a derivative like fish oil) should be a needed requirement for some other industry that can only be obtained through fishing. Groups ought to be battling for good fishing grounds (or seas). I think that there quote puts a thumb on the differences in intended direction between the devs and many players.