I haven't ready anything about this in the patch notes, but has the exp gain for killing when solo in multiplayer mode been radically changed? In the exact same zone pre-patch I could crawl upwards in exp even when raising a skill or two and a couple passives, but now I have to turn everything off, including my main skills, to gain exp. If I just turn on base archery and rapid fire, f. ex., I lose 125 exp per shot/skill use, and with the HP increase to the MOBs, it takes more skill usages to kill a MOB than I get back for the kill. It's a little better in a party, obviously. Spread the skill usage out and the use/kill exp ratio improves. But as it stands, soloing is a waste of exp. I mean, I lose more exp soloing a kill, than I do dying.