I love how the night is actually dark and menacing, such that walking around with a torch at night is quite atmospheric. Adding in some more sounds will increase this effect, kind of like creating a great atmosphere for a scary movie. You know, breaking branches, unknown animal sounds, wind against leaves and so on. Something to spark our imagination, subtle hints of things unseen. Another feature I very much like, is the slowdown collision when bumping into others. It's such a disappointment with games where you just move straight through players and NPC's as if they weren't real and make them seem like a figment of your imagination. They really do need this kind of physical presence. For further realism I think I would have tried tweaking it so that the initial collision stops you 100% for the blink of an eye, and then letting you continue to shove through at the slowed down speed. On the subject of realism I feel that the cities are somewhat dull and dead, not really feeling like towns/cities. There are not enough NPC's and the ones who are present are too inactive and static. I understand this is a work in progress, but these are just my thoughts on the current state of things. For some examples I'd like to see the occasional NPC run, hastening to be somewhere on time. At night, some drunkards could be brawling and possibly be stopped by some guards or a daring player. There should be children playing as well. I want the world to be more dynamic and changing, emulating life more fully. In Ardoris I noticed that the river animated in a very unnatural way for water flowing inside a city like that, as well as the small rowboats which did not move at all, in spite of the seemingly heavy currents. By the way, I feel like the outer palace walls and the actual houses inside are not complementing each other's styles. You have very fortified (for war?) european style walls surrounding seemingly luxurious (vacation home?) asian styled housing inside. To be proper gaudy palaces they also should be much bigger. Just one more thing, I hope you will make some NPC's more unique-looking and memorable, so as to be more easily recognized as individuals. For example, like the way Iolo is memorable and recognized. I reckon that is easier with 2D graphics, but still, I wanted to bring it up. Thank you for the spiffy new hat.