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Something funky going on with Archlapin encounter spawns

Discussion in 'Combat, Skills, & Magic' started by jiirc, Apr 24, 2019.

  1. jiirc

    jiirc Avatar

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    04/24/2019 11:29
    Title: Something funky going on with Archlapin encounter spawns
    Reproduction Rate:
    Blocker? No
    Details: On the first encounter with the death bunny, the zombie spawns went on for what seemed like forever before the bunny spawned. It looked like the first wave spawned multiple times, I fought a number of spawns with 2 or 3 zombies in it. Then the number of zombies spawned were different. But that went on for multiple spawns. Then they increased again, and the number changed. After killing what must have been around 20 waves, at least it seemed that many, the rabbit finally spawned.
    Steps to Reproduce:
    1) Enter the spectral mines and head to the bunny encounter.
    2) Enter the cave and fight the first wave.
    3) The next wave should have the same number of spawns.
    4) The next wave is likely to have the same, number of spawns.
    5) Eventually the number of zombies will increase. and that goup will spawn for awhile.
    6) This will happen again and again until the bunnies finally saawns.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i5 CPU 661 @ 3.33GHz (4) System RAM: 12222
    GPU: NVIDIA GeForce GTX 960 GPU RAM: 4053
    SotA.QA.Win.64.829.Date.04.22.19
     
  2. jiirc

    jiirc Avatar

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    Ok, so this is probably the new timed mechanic for spawns. The time before a real spawn should probably be looked at then. It took 10 minutes to get through the waves before the bunny spawned. That's 10 minutes of constant fighting without any breaks. I was up to around 20 zombies (actually I think it ws 18) spawning for the last couple of minutes.

    If this is intended, I guess I'd have to adjust to the new fight,