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[SOTA-70975] Elemental/Magic Resistance balancing for PVE

Discussion in 'Combat, Skills & Magic' started by Gia2, Nov 18, 2022.

  1. Gia2

    Gia2 Avatar

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    You should double check this statement
    The attunment is negative but the resistance is +250 and more.

    …….
     
  2. DavidDC

    DavidDC Programmer Moderator SOTA Developer

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    Negative attunement give negative resistance and that might not be taken in count in that lua script, i remember there was some bug in it thats why it shouldnt be used to compare things.
    I did check all the area effect and some elemental monster skill and none of it effectivly use resistance. While magic warding was effectivly added in code the same as other resistance and work properly. I remember magic warding was mostly to use for PvP when it got added. It does work while fighting other player since they are effectivly casting elemental damage, but thats limited to that.
    All damage from PvE is calculated with attunement and not resistance, some are health based, some use other kind of math, thats why you can see a difference between character and stats which make it look like resistance work sometime but its not.
    I know how to fix all this, but that will take sometime and its kinda a huge balance pass has no monster skill or effect area use resistance right now. Also, adding resistance will make everything easier, so they need to be upped in power at same time or capped etc. There hundreds of skill and area effect, its not a small task. That will have to wait after christmas.

    But i'm working on it!
     
    Tirrag, Dulayne and Anpu like this.
  3. Gia2

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    Good luck with it!
     
  4. Gia2

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    For a public reference, as David explained carefully to me privately, the bug is bein adressed in a proper way. Thanks so much for the clear explanation