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South Boundless Forest Poison Trap SFX not spacialized

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Vladamir Begemot, Mar 27, 2019.

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  1. Vladamir Begemot

    Vladamir Begemot Avatar

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    03/27/2019 00:02
    Title: South Boundless Forest Poison Trap SFX not spacialized
    Reproduction Rate: 2x
    Blocker? No
    Details: The SFX for the poison trap doesn't fall off as you get farther away from it. This one for sure, and one other farther to the East. Perhaps all of them.
    Steps to Reproduce: Trigger a poison trap then run away from it.

    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: AMD Ryzen 7 2700X Eight-Core Processor (16) System RAM: 16318
    GPU: NVIDIA GeForce GTX 1080 GPU RAM: 8079
    SotA.QA.Win.64.823.Date.03.26.19
    Area: Novia_R9_Forest01_01
    Area Display Name: South Boundless Forest
    Loc: (-215.5, 35.5, -109.3)
    Debug: Tm92aWFfUjlfRm9yZXN0MDFfMDF8fCgtMjE1LjUzOCwgMzUuNTI0LCAtMTA5LjI1Myl8KDAsIC0wLjE4NiwgMCwgLTAuOTgzKXwyMS44MjcyMXwxMS45NTg2NnwxLjcz
     
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