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South Fetid Swamp, Castle Irvine - Wall model's open side shows

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Azhai, Sep 7, 2018.

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  1. Azhai

    Azhai Avatar

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    09/08/2018 04:57
    Title: South Fetid Swamp, Castle Irvine - Wall model's open side shows

    Reproduction Rate: allways

    Blocker? No

    Details:
    When you enter the ground level of castle Irvine and look along the western wall of that room, you see a part of wall that might be intended to add to the ruined atmosphere of the castle. A bit befor it there is a part of an outside wall reaching into the room with the open end visible. As it has is oriented almost towards the entrance, it may be a bit difficult to spot. Best walk along the northern wall of the room back and forth to get to an angle from were it is better recognisable.

    Steps to Reproduce:
    1. Enter Castle Irvine
    2. Enter the SW tower
    3. walk along the northern wall of it's ground level room
    4. if you have not seen it yet, turn around and walk back
    5. Find the overlaping wall peace between the aparently intended (closed model) ovelap and the entrance, closed to the intended overlap.

    User Specs:
    OS: Windows 7 (6.1.0) 64bit
    CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8) System RAM: 32709
    GPU: NVIDIA GeForce GTX 980 GPU RAM: 3949
    SotA.Win.64.829.Date.09.07.18
    Area: Novia_R8_Swamp01_01
    Area Display Name: South Fetid Swamp
    Loc: (295.4, 34.0, 174.4)
    Debug: Tm92aWFfUjhfU3dhbXAwMV8wMXx8KDI5NS4zNzEsIDM0LjAzMSwgMTc0LjQ0KXwoMCwgLTAuMjUyLCAwLCAwLjk2OCl8LTcwNS43NzQ3fDM0LjUzNTIxfDEzLjc5NTc1
     
  2. Vas Corp Por

    Vas Corp Por Dev Emeritus Dev Emeritus

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    SOTA-61978

    Thanks!
     
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