What I would like here is simple, and I actually thought of 3 possible concepts while talking with someone else about this. Mage Mobs in this game have very high magical resistance, and apart for fire which has about 4 or 5 sources of reducing resistance, we do not have many options available, and they are not really all that strong most of the time. Also, with the warding skills and warding gear, mages can take some time to kill stuff that has high magical resistance, meanwhile any physical class has 1. very low actual resistance against physical damage for the most part, and 2. some ignore armor skills. What I would like, is to have a way to have "spell penetration", an actual way to Ignore magical resistance in some way. Here are my two ideas : 1. Penetration Combo, Focus Tree active Glyph (like Juxtapose). By combining The Penetration Glyph with a spell, you could have a "Penetrating Spell", example "Penetrating Ice Arrow", which when cast, would ignore Water Resistance. Balancing this is somewhat easy, 1st off it is a combo, so you need 2 slots to actually make use of this, and then you could play around with the cooldown so that you can't make a penetrating spell on every single cast. Also, making a stacked version of a penetrating spell would be pretty slow and require a lot of concentration due to the current combo system, so this would not help spells people like to stack like Meteor Shower or Ring of Fire too much. 2. Penetration Buff/Stance, Focus Tree Active Glyph (like any other stance). By using your penetrating Stance, your spells cast during the duration of your stance would ignore resistance. This one I like a bit less, because it means you can charge/stack freely, and you can simply refresh your stance every x amount of time, so every mage would be using this pretty much constantly... Not my prefered choice. 3. Penetration on next cast, Focus Tree Active Glyph. This one I'm not sure if the tech would already be ingame to do this, as I don't think we have a skill that works this way, but what I was thinking was you cast this buff, and the very next spell you cast ignores resistance. This could be a bit like Chaotic Shield, 1 glyph only, and a second glyph upon reaching 80 Focus Spec. The cooldown could be something like 5 seconds once again, and this Cooldown could be the source of the balancing (making the cooldown longer = less chances to cast it = balance if too strong, shorter cooldown = more chances to cast it = balance if too weak!) These could also start with a % of penetration, which could be buffed up with specialization, OR specialization could add a lingering effect a bit like glancing blow or dodge (100% penetration on impact, 10% reduced resistance for 5 seconds after). Actually, there is many ways to play around these potential skills and the impact of Focus Spec on them! So voilà, my little idea for spellcasters!