Working backwards, no, there's no monthly sub. Some people get confused when they see subs on the SC site (which you might have?), however, these are a voluntary thing to fund the weekly video shows, monthly publication, etc. Totally optional. Once you have your pledge, you are good to go for as long as those servers keep running. Keep up the insurance payments on your ship (in game) and you can be blown up as much as you want and still get your ship back. (Earlier pledges got "Lifetime Insurance" or LTI on their ships so they don't have to pay in-game insurance on their hulls. Kinda like buying a house in SotA at Citizen or above and not having to pay any in-game taxes on it...) As for how the game works, it's always handy to keep in mind it's a space sim first and foremost, so sitting in the cockpit (whether it's a small one man ship or a much larger ship with a crew), is the #1 aspect of the game. However, there will also be walking around on planets and in hangars, and there will also be an FPS component working its way into the game over time to cover ship boarding and other activities planetside that might involve shooting it out for some reason. There's actually a percentage of people who are coming at Star Citizen from the FPS side of things... they seem to think it's going to be Halo or something... but they are going to be really disappointed, I think. That's why I try and downplay any walking around or FPS elements because, absolutely they are in the game and they will be a lot of fun, but I think people need to remember it's a space sim, first and foremost, and if you like space sims, you'll love Star Citizen. PS: And being in the cockpit doesn't mean it's all about dogfighting... plenty of people want to be explorers, miners, couriers, all sorts of professions. It's a very big sandbox and you can tweak your ship(s) to suit different roles.