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[Submitted 70934] Tanglemire: Water in Upper Level Sky Reflection

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Traveller13, Nov 17, 2022.

  1. Traveller13

    Traveller13 Bug Hunter

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    11/09/2022 23:18
    Title: Tanglemire: Water in Upper Level Sky Reflection
    Reproduction Rate: 100%
    Blocker? No
    Details: Two bodies of water in the upper level of Tanglemire have a cloudy sky set for reflection. They are the one at the location of this report as shown below, and the water the waterfall falls into. The sky at the time of the screen shot is also shown. The other bodies of water in Tanglemire do not have this.
    Steps to Reproduce: Go to water locations in Tanglemire.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz (20) System RAM: 32661
    GPU: NVIDIA GeForce RTX 3080 Ti GPU RAM: 12100
    SotA.Win.64.1595.Date.11.07.22
    Area: Mistrendur_R1_Tanglemire
    Area Display Name: Tanglemire
    Loc: (174.0, 120.1, -122.1)
    Debug: TWlzdHJlbmR1cl9SMV9UYW5nbGVtaXJlfHwoMTczLjk5OSwgMTIwLjEwNiwgLTEyMi4xNDMpfCgwLCAwLjYzNSwgMCwgLTAuNzczKXwxMDAxLjExOXwyMy44MjEzOXw2LjA0OTk5OA==

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  2. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    Thanks for the suggestion! The selection of "upper water" surfaces was a conscious choice by the worldbuilder. The common swampy water throughout the scene is of the same type of scene-wide water as our oceans (albeit without waves) and the upper pond water surfaces are two flat objects. Our scene-wide "ocean" water handles reflections differently than object-based water surfaces, which is why you're seeing a difference. I'll try to see if there's another pond water material I could use that feels OK in this situation, but we're not going to get the reflection that you're hoping for, so if I don't find a new surface that's fits and is clearly better then I probably won't make any change. Issue #70934
     
    Anpu likes this.