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[Submitted 71031] Spindelskog: Tree Root Lacks Collision

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Traveller13, Dec 29, 2022.

  1. Traveller13

    Traveller13 Bug Hunter

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    12/29/2022 13:22
    Title: Spindelskog: Tree Root Lacks Collision
    Reproduction Rate: 100%
    Blocker? No
    Details: I found I can take a short-cut in Spindelskog-- through a tree root.
    Steps to Reproduce: Run through tree root at location.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz (20) System RAM: 32661
    GPU: NVIDIA GeForce RTX 3080 Ti GPU RAM: 12100
    SotA.Win.64.1621.Date.12.19.22
    Area: Mistrendur_R1_Spindelskog/Normal
    Area Display Name: Spindelskog (Normal)
    Loc: (-93.6, 209.0, 133.2)
    Debug: TWlzdHJlbmR1cl9SMV9TcGluZGVsc2tvZ3xOb3JtYWx8KC05My41NzEsIDIwOC45NzQsIDEzMy4yMTgpfCgwLCAwLjIxOCwgMCwgMC45NzYpfDI2Ny45NjgyfDQzLjk4MTIyfDE2LjMyMzM4

    [​IMG]
     
  2. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    Thanks for the report! Issue #71031
     
  3. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    I checked this tree and saw it was a standard one with typical collision, and that it was "painted" onto the terrain (as opposed to a hand-placed object like a rock or chest). Most trees in our game have very simple collision, and usually it's just a simple capsule/cylinder up the trunk like this one. I think the only reason you noticed it in this case was because the tree was bigger than normal. There's a chance that an artist who specializes in trees might decide to make an update to accommodate the roots, but since we don't have one this collision is unfortunately going to have to stay as-is.
     
    Anpu likes this.