1. We have a QA initiative where we work with the community more closely than ever to get your bug reports into the hands of the developers. Please use this forum for LIVE Server bug reporting. Do follow the format below, because it will help us out greatly in responding. If you do not, it's possible your bug report will be misinterpreted, or worse, lost!

    Read BEFORE submitting your first bug: Reporting Bugsā€¦ QA 101 Document
    • Disable all Lua Add-Ons by using '/lua unload' in local chat or temporarily move all files/folders out of the SotA Lua folder then restart the game.
      Ensure the issue still occurs before submitting a bug; Support staff will not debug Add-On issues
    • Search for your bug before posting in order to avoid duplicate reports.
    • Only reply to an existing thread if you have additional information for the reported bug. ALL extraneous commentary will be deleted to avoid cluttering the reports.
    • Keep your bug report short and factual.
    • There is no need to submit crash logs. Crash data we require is automatically logged.
    Bug Report Template
    1. Title:
    2. Reproduction Rate:
    3. Blocker?
    4. Details:
    5. Steps to Reproduce:
    6. User Specs:
    To get started, use /bug in-game (/devbug if on QA) to auto-create this template. It will even auto-fill some of the required information and open the browser for you. Then take the information that was just saved to your system's clipboard and paste it into a new QA forum post. Thank you bug hunters!
Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

Sudden Music Transitions in Kingsport

Discussion in 'Release 7 Feedback' started by Lord Andernut, Jul 7, 2014.

Thread Status:
Not open for further replies.
  1. Lord Andernut

    Lord Andernut Bug Brigade - Bug Hunter

    Likes Received:
    Trophy Points:
    New Britannian Market
    This may exist elsewhere, but in kingsport after walking towards the docks across the bridge I had the music shift three times between Town, (Inn?), and Waterside music. I remember in R6 also just walking back and forth and it would suddenly switch between Town and Waterside music.

    It would be nice if when walking between zones the music fades out before being hit by new music. I understand walking into an inn might hit you with a sudden blast of music if people are playing, but in this case a 1second fade out of the exterior music before being hit by the wall of sound would still be nice.

    Sudden switching between tunes has a jarring effect and breaks immersion for me.
    Montaigne likes this.
  2. High Baron Asguard

    High Baron Asguard Avatar

    Likes Received:
    Trophy Points:

    They are just harking back to U6 :p
Thread Status:
Not open for further replies.