We all know the woes of crafting and with the trend of artifacts getting more and more powerful as new ones are added and combining them became a thing and crafted gear has become second rate. Essentially just something to equip until you can afford to buy / farm your own artifacts. Allowing crafters to combine crafted gear would give players much more choice and would reduce the gap between "best in slot" artifacts vs crafted gear. How it would work: Essentially there would be a linear progression added to crafting mastery skills. This should be set at 0.005 per level and this would become the mastery multiplier. Essentially it would mean that at level 100 Blacksmith Mastery you would get 0.5 (50%), at 120 mastery you would get 0.6 (60%), 140 would be 0.7 etc. I know these sound low but bear with me here.... Now, combining crafted gear. This would be specific to the type so no combining plate chest with cloth etc but what it would allow you to do would be to take 4 items, take the total stats for all those items and multiply them by your mastery. For example if you were 100 mastery level and you had 4 +10 Strength chest pieces the total would be 40 multiplied by your mastery (0.5) so the final combine would have +20 strength. If you combined the same items at level 120 you would end up with 24 strength etc etc. This would apply across all stats and include durability. To look at a real work example of this, here is relatively good sword. If I had 4 of these to combine the end results would look something like: That would assume you were using 4 identical items but it would also work with non-identical stuff. Taking 4 swords that had +19 str, +10 str, +13 str and +12 str would give you 27 strength at level 100 mastery. Obviously this would take millions in materials because as well as trying to get the exceptionals, masterworks and enchants you would need to make 4 of them to end up with something like this. What this would do overall: It would mean that your non-exceptional crafts are no longer junk - You can take your 4 non-exceptionals and combine them just for the durability Junk gear would have a purpose - ended up getting int instead of str on the enchants? Combine it with others that did get you ones you wanted and split the difference. Can't decide between bronze or meteoric for your armor? - do two of each and have some of both Lower level crafters can't compete? - sure they can. Just make 4 of everything and combine them to boost you items to the same power of the "top tier crafters" It would allow gear progression - Many players settle for what they can afford at the time but they can be working towards getting 3 more of the same items and then combine them for better gear. Why the linear progression for mastery? - You already have RNG for exceptional chance, masterworks and enchants. There doesn't need to be any more RNG in crafting. It would however mean there is a reason to continue leveling crafting rather than hitting the point where the curve of skill increase effectively caps your skill.