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Suggestion: Random Encounter Improvement

Discussion in 'Release 18 Feedback' started by Poor game design, May 30, 2015.

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  1. Drocis the Devious

    Drocis the Devious Avatar

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    So I'm walking around Verdantis and I keep being forced into the same scene over and over again: Kobold War Camp!

    It's a good scene, needs a little polish maybe, but that's not the point. A few things:

    1. Do Kobold War Camps move around and trick people into falling into them?
    2. Wouldn't it be better if for scenes like this one, they were confined to a specific area on the map...like an individual hex?
    3. I think ALL random encounters should give you a chance to avoid them. For example, instead of just throwing me into the scene, I think a message should pop up that says "You stumble across what looks like a Kobold War Camp. Would you like to move closer?" If the player selects No, then they should just keep moving on about their business. If they select Yes, then they enter the scene.
    4. Of course, some scenes should probably force players into them no matter way. And perhaps not having a light source would make players enter scenes regardless of their wishes.
     
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