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Summoned Creatures damage/abilities still not scaling

Discussion in 'Combat, Skills, & Magic' started by thesometimeslurker, Jun 14, 2018.

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  1. thesometimeslurker

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    1. Title: Regardless of level, summoned creatures still do not have damage/special ability scaling, unless the summoner has the appropriate enchant or artifact.
    2. Reproduction Rate: 100%
    3. Blocker: No
    4. Details: Tested all summons on Sand Elementals and other mobs. Damage from all summons was still very low, and any special ability they had still wasn't scaling (The Wisp's DR reducing ability still only subtracts 1 for the same duration, the daemon's Daemon Chaos ability still does the same damage with the same duration).
    5. Steps to Reproduce: Step 1: Log into the game. Step 2: Enter a location where a summon skill can be used. Step 3: Summon any creature from the magic trees. Step 4: Order summoned creature to attack a mob. Step 5: Note the damage/ability effect and duration. Step 6: Level that summon once. Step 7: Repeat Step 4. Step 8: Note the lack of scaling.
    6. User Specs: PC running Windows 8, 64 bit OS, Game Release 54.
     
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    The health may have been fixed, but their damage still is poor. The only exception is the Death Summons and those require a ton of investment but will still end up dealing inferior damage to tamed pets.
     
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