1. We have a QA initiative where we work with the community more closely than ever to get your bug reports into the hands of the developers. Please use this forum for LIVE Server bug reporting. Do follow the format below, because it will help us out greatly in responding. If you do not, it's possible your bug report will be misinterpreted, or worse, lost!

    Read BEFORE submitting your first bug: Reporting Bugsā€¦ QA 101 Document
    • Search for your bug before posting in order to avoid duplicate reports.
    • Only reply to an existing thread if you have additional information for the reported bug. ALL extraneous commentary will be deleted to avoid cluttering the reports.
    • Keep your bug report short and factual.
    • There is no need to submit crash logs. Crash data we require is automatically logged.
    Bug Report Template
    1. Title:
    2. Reproduction Rate:
    3. Blocker?
    4. Details:
    5. Steps to Reproduce:
    6. User Specs:
    To get started, use /bug in-game (/devbug if on QA) to auto-create this template. It will even auto-fill some of the required information and open the browser for you. Then take the information that was just saved to your system's clipboard and paste it into a new QA forum post. Thank you bug hunters!
Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

Taking Down Torc'Dawl.

Discussion in 'Combat, Skills, & Magic' started by Rat2, Feb 23, 2019.

Tags:
  1. Rat2

    Rat2 Avatar

    Messages:
    136
    Likes Received:
    172
    Trophy Points:
    18
    02/23/2019 17:39
    Title: Taking Down Torc'Dawl.
    Reproduction Rate: Easy.
    Blocker? No.
    Details: Since the mesh doesn't extend through the columns, it's easy to get Torc'Dawl to run back and forth, down the length of the columns, and keep him doing that so he can't hit you.
    Steps to Reproduce: Go back and forth between the columns on the northeast side of the line.
    User Specs:
    OS: Windows 7 (6.1.0) 64bit
    CPU: AMD Phenom(tm) II X4 965 Processor (4) System RAM: 16295
    GPU: NVIDIA GeForce GTX 970 GPU RAM: 3992
    SotA.QA.Win.64.807.Date.02.22.19
    Area: Dungeon1_Entrance
    Area Display Name: Ravensmoor
    Loc: (-204.8, 12.1, 70.3)
    Debug: RHVuZ2VvbjFfRW50cmFuY2V8fCgtMjA0LjgwOCwgMTIuMTUsIDcwLjMyOSl8KDAsIDAuOTQ5LCAwLCAtMC4zMTQpfC0xMzIuNDYyMnwxNy45MzI4NHwxOA==