Greetings, although i was a bit away from sota I took some time to explore the new dungeon Tartarus. I decided to collect here some feedback about the dungeon in general by not focusing on the bugs that are more than normal since it hasn't been released yet. Elves: The first question that came to my mind is, why elves? We already have an entire dungeon (The Rise) dedicated to elves. Tartarus dungeon sounds more like a natural/archaic place, inhabited by scary creatures, perhaps Cultists or Satyrs would have been more suitable imho in the first part of the dungeon. Home Decorations: In the dungeon there are many home decorations and entire rooms decorated like an home, paintings on the walls, crafting tables, bookcases, room dividers,beds and training releated stuff. A place like tartarus should be completely uninhabited and not have real rooms used by the elves as training rooms and dormitories, Why elves should train in a forgotten place hidden behind a breakable wall? Why not dark/macabre decorations that intensify the suspense in the player? Lights: The dungeon seems to be really too bright, the zombies room with column is instead a perfect example of how darkness manages to create an excellent scene that gives the player excitement and anxiety. Skybox: The orange skybox used in the map greatly accentuates any imperfection and lack of solid in the map, i think a totally black skybox could solve many of the visual problems. Skeleton Boss: I have been waiting for a long time for bosses made using a giant and enhanced versions of normal enemies. At first sight on Atos Stream the giant skeleton archer that rose from the water was awesome, but when i went to Tartarus i just discovered it was dressed like a cowboy (i know it's a pirate outfit but it looks a lot like a cowboy), regardless of this why again something pirate/fish themed? The game needs something dark, disturbing and archaic, something that gives the player some emotion. Mushrooms: Why are mushrooms located so close to the entrance of the dungeon and living in a room decorated with room dividers? A good location for the mushrooms could have been those of the crocodiles to guard the crate or random spawned in corridors. Chest zone and crocodiles: Would it not have been more appropriate to put multiple slimes and a slime boss to guard the chest? Finally we have a chest with good loots inside, i hope there will be many more added to the game. Multiplayer vs Private: I have absolutely failed to understand if the dungeon is planned to be multiplayer only or both private and multiplayers, me and many others prefer the first one, it can create finally some healthy competition, can become unbotable and finally helps to get people out of private solo grinding if it will be worth it. Also about the chest i find fair if it can spawn just in multiplayer to avoid any kind of exploits and at the same time let people have nice things without worrying about abuses. No ankhs: From what i understand the ankhs problem is a bug, but wouldn't it be a good challenge with a worthy death penalty like no ankhs? When I saw that the ankhs were missing the first thing i said was "That's awesome, finally a good challenge, which will push people to group together to avoid dying and break their stuff", when i discovered from general discord from @Chris that it is a bug was really sad and disappointing for me.