Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

Texture for Magic and Bank POT buildings looks *off*

Discussion in 'Release 32 Bug Forum' started by NRaas, Jul 30, 2016.

Thread Status:
Not open for further replies.
  1. NRaas

    NRaas Avatar

    Messages:
    3,984
    Likes Received:
    5,841
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Glenraas
    Title: Texture for Magic and Bank POT buildings looks *off*
    Reproduction Rate: 100%
    Blocker? No
    Details:
    • The siding on the building appears to be an assortment of differently colored windows and doors in a repeating pattern.
    • The other buildings (Combat, Armor, Weapons, Crafting, etc.) appear to be unchanged.

    • Not sure whether this was intentional or not.
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz (8) System RAM: 8110
    GPU: NVIDIA GeForce GTX 970 GPU RAM: 4007
    SotA.EarlyAccess.Win.64.451.Date.07.29.16
    Area: POT_forest_metropolis_01a_template
    Loc: (-318.7, 64.8, 348.2)


    [​IMG]
     
    Alley Oop likes this.
  2. Rufus D`Asperdi

    Rufus D`Asperdi Avatar

    Messages:
    6,347
    Likes Received:
    15,785
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Austin, TX
    Agreed... I don't like it at all. Hope it's a bug.

    It looks like you're either clipping the wrong area of the texture map, or more likely clipping the right area of the wrong texture map.
     
    Last edited: Jul 31, 2016
  3. Senash Kasigal

    Senash Kasigal Avatar

    Messages:
    1,203
    Likes Received:
    2,687
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Germany
    Fishing and Home Shop too.
     
  4. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

    Messages:
    6,910
    Likes Received:
    5,864
    Trophy Points:
    153
    Bugs submitted. Thank you for reporting.
     
    NRaas likes this.
Thread Status:
Not open for further replies.