02/03/2019 11:00 Title: The "Death by Fire animation" port_f_anim_death_fire.fbx does not start from Frame 0 Reproduction Rate: 100% Blocker? no Details: The "Death by Fire" animation port_f_anim_death_fire.fbx does not start from Frame 0. According to the Release 44 Instructions, the "Death by Fire" animation was supposed to include flailing too. But the first 70ish frames are skipped in the in-game "Death by Fire" animation: You don't see the part where the Avatar is "flailing desperately to put out the flames" upon getting slain by your own Fire Damage. You would see the flailing part if the animation started from Frame 0 and played through Frame 70. Furthermore, according to R41 Postmortem Livestream - May 8th (at 1h35m40s), the original intention was to have the "Death By Fire" animation to look more epic in-game than it currently does. From Release 44 Instructions: Steps to Reproduce: 1) Play with a female Avatar 2) Get slain by your own Fire Damage by standing on a campfire Result: the flailing part is skipped in the in-game "Death by Fire" animation User Specs: OS: Windows 7 (6.1.0) 64bit CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8) System RAM: 12239 GPU: NVIDIA GeForce GT 730 GPU RAM: 4024 SotA.Win.64.901.Date.02.01.19 Area: Novia_R8_City_Vertas Area Display Name: Vertas Loc: (18.3, 27.1, 120.8) Debug: Tm92aWFfUjhfQ2l0eV9WZXJ0YXN8fCgxOC4zMjQsIDI3LjA1OSwgMTIwLjgzNyl8KDAsIC0wLjQ4MywgMCwgLTAuODc1KXw4LjU5NjEyM3w2OS43MDM2MnwxMC4zMTI4NQ== Screenshot (side-by-side comparison (in-game animation taking place vs. the animation file)): The in-game Death by Fire animation starts from Frame 69ish and not from Frame 0. Video (the animation file): The Death by Fire animation file was created to include flailing. Video (in-game animation): The in-game Death by Fire animation skips the flailing part.