I couldn't agree more with the OP. I would add brewing to that list of not finished... there was a bit of hype originally with mentioned buffs and such. We all anticipated a new crafting table or sorts.. and then we got to brew on our stoves and store in a decorative cask and no buffs of any sort. So much missed potential there. Seasonal creatures.. while death bunny has some actual real quest associated to it.. the others have just a "go out and find it" and a tad of lore.. there really needs to be a bit more meat to the quest and an actual reward outside of coin (for example, rescue some Krampus captured kids (or put their zombie selves to eternal rest), a quest to discover what made Envy Angel so jealous about Valentine's day before encountering her (pre kill quests with some back story you learn in phases, etc.). This seems to be a good part of what is wrong with the quests in the game. Quest world influence.... while we have quest that show us the virtues, we don't really see much of how those virtues are changing the areas involved or the whole world in general. We have these towns under siege.. shouldn't the areas around, or even the internal town itself, have some effect or scared NPCs, shops? Again cool idea, but just not quite there. The Oracle.. shouldn't she or her watchers have a bit more of an influence or presence? Housing is a big thing for me too.. I should be able to shrink or grow objects and add more placement ability. The blocks don't allow all things on them.. interactive mini games and more interactive objects.. I can't tell you how much I loved that the toilet was flushable and how cool that looked (kudos guys). The wind powered objects, Moon towers and other kobold power generators.. uhm weren't they supposed to be good for something? The kobold steam punk think was really cool, bring that back. Where is our ability to drop stuff and have other players pick it up? Feasts I can serve a group without having to trade with them. I think the housing system is one of the most unique features of games out there.. We shouldn't leave the award to EQ2 and Rift every year gang. Single player offline game… this is just in really sad shape. Sadly this is a lot of stuff and I am sure we could all go on and I doubt Port has the finances left for it all. To be fair we have an amazing and thoughtful team; you guys deserve some serious praise for the burst of heart and amazing things you can find in the game. However, it lacks that finished direction feel and system polish that even an Indie title should have in expected places, let alone in a few showcase systems you really want to stand out about the game. Right now you are trying to sell $8k pledges.. but are you giving people $8k of entertainment value? Is RMT and "expensive game" the only standout features you want your game to be remembered for?